Sloperator Inc. artwork$3.19 (−20%)

Sloperator Inc.

Three episodes. 7 mini-games. Multiple endings. From cyberpunk corporate dystopia to military academy life in the 2000s and a mysterious train. A strange, story-driven visual novel where your choices matter.

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From the Steam store

Three episodes. Three very different stories.

A strange, dark, and occasionally absurd visual novel that takes you from a corporate cyberpunk dystopia, to military academy life in the 2000s, and finally aboard a mysterious train carrying an artifact that should probably never have been moved.

Multiple endings · 7 mini-games · 12 languages · Full voice-over · Dozens of achievements

Episode 1 — AGE Inc.

Welcome to Neo-Uryupinsk. There is no exit. There is only the update.

“In a world where corporations replaced nations and AI replaced conscience, you are the last failsafe in a system that wants you erased.”

You are Gleb, a “freelance manager” working for Global Trust Corporation.

You live in a luxurious penthouse overlooking an eternal sunset. You dine on the finest steaks. You converse with your flawless virtual assistant, CHARL.

Everything is perfect.

So why does rusted metal from a prison carriage sometimes flicker through the panoramic glass?

Why does your exquisite dinner smell faintly of bleach and boiled cabbage?

And why does it feel like every decision you make is being watched?

In a world where corporations replaced nations and AI replaced conscience, you will make decisions on behalf of Global Trust — including decisions that can determine who lives and who dies.

Your mind is monitored by three very different systems:

CHARL — caring, helpful, and disturbingly opaque

Sergeant — a paranoid security script with its own agenda

The Judge — cold, impartial, and absolute

To them, you are either a valuable asset… or biological waste awaiting disposal.

As reality begins to fracture, you will have to decide what to trust, what to remember, and how much of yourself you are willing to sacrifice.

Episode 1 is a standalone psychological cyberpunk thriller with its own story, characters, choices, and endings.

Episode 2 — The Academy

Forget the penthouse.

Forget the corporations.

Welcome to the 2000s.

Experience life inside a military academy as a young cadet. Training, friendships, discipline, absurd everyday situations, conflicts, and the strange atmosphere of a time that now feels both familiar and distant.

This episode takes a completely different direction from Neo-Uryupinsk, with its own characters, setting, humor, drama, and choices.

Your decisions in the Academy can lead to different endings.

But some of those endings can also determine what you are able to discover in the next episode.

The Academy and the Guard Train form a connected storyline — and the way you finish the Academy can change what awaits you on the train.

Episode 3 — The Guard Train

A military guard.

A long journey by train.

A mysterious artifact.

And something that doesn't belong there.

Episode 3 continues the story introduced in The Academy. Different outcomes from Episode 2 can unlock different parts of the train journey, giving you more scenes, information, and possibilities to discover.

What begins as a routine assignment gradually turns into something much stranger.

The train is moving. The artifact is onboard.

And someone — or something — seems to know more than they should.

More Than a Visual Novel

The story is the heart of the game — but you won't spend the entire game clicking through dialogue.

Throughout the three episodes, you'll encounter 7 different mini-games and interactive mechanics, each designed around the story and its setting.

7 Mini-Games

Combat Brick Crusher — Arcade-style battles against security firewalls.

Classic “Durak” — A psychological card duel with the Sergeant, where losing may cost you more than pride.

Domino Reimagined — Build logical chains to bypass corporate restrictions.

The Memory Trials — Reconstruct more than 100 symbolic fragments hidden behind CHARL's filters.

Mahjong — A meditative purge of digital noise from your consciousness.

Tactical Inventory — Prepare equipment in the real world, accompanied by industrial ASMR.

Military Training — Upgrade Gleb's bio-chip and resist increasingly aggressive sedation protocols.

These aren't simply distractions between story scenes.

They are part of the experience — and some of them can affect your progress.

Choices, Endings & Secrets

Your choices can affect:

story progression

characters and interactions

available scenes

endings

hidden story content

what becomes available in later episodes

Some paths are easy to miss. Some endings reveal information that changes how you look at earlier events. And some content can only be discovered by making different choices and exploring another path.

If you want to see everything, one playthrough won't be enough.

Three Different Experiences

The game deliberately changes its tone and visual style from episode to episode.

Cyberpunk psychological horror — corporations, AI, surveillance, and a reality that refuses to stay stable.

Military drama & dark comedy — cadet life, friendships, discipline, and the absurdity of everyday life in the 2000s.

Surreal railway horror — a military train, a mysterious artifact, and a journey that becomes increasingly difficult to explain.

Some moments are disturbing.

Some are ridiculous.

Some are unexpectedly quiet.

And some are just strange.

Languages & Voice Acting

The game supports 12 languages:

English, Russian, Simplified Chinese, Japanese, Korean, LATAM Portuguese, LATAM Spanish, Italian, German, Polish, Ukrainian, and French.

A note about the voice acting:

As a small independent project, traditional professional voice acting for 12 languages would require a budget far beyond the scope of the game. Instead, the game uses modern Text-to-Speech technology to provide a fully voiced experience across all supported languages.

The result may not sound exactly like a traditional studio production, but it allows you to experience the entire story with voices in your language rather than reading a silent script.

AI-Generated Content

Some visual assets and backgrounds were created or enhanced using generative AI tools during development.

All AI-generated material was curated, edited, and integrated by the developer to fit the game's artistic direction.

The story, characters, dialogue, game design, and narrative structure are human-created.

No generative AI is used in real time during gameplay.

One Small Indie Game. Three Experiences.

1 standalone cyberpunk thriller.

1 military academy story.

1 supernatural railway adventure connected to the Academy.

7 mini-games.

Multiple endings, secrets, and achievements.

12 languages with extensive voice localization.

A small, unusual indie game made to be played, replayed, and explored.

Enter Neo-Uryupinsk.

Survive the Academy.

Get on the Guard Train.

And see where your choices take you.

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