
The Walks We Used To Take
Hey Dad, this might be a bit strange, but I’ve made a game for you. It’s about you and me, and the walks we used to take.
Remember how emotional and atmospheric Sleep Walk felt at its best? Start with these games when you are ready.
Hey Dad, this might be a bit strange, but I’ve made a game for you. It’s about you and me, and the walks we used to take. Could you let me know what you think once you’ve finished it? - Junebug
Emotional, Atmospheric, Story-driven
Bottle: Pilgrim is a story of loss, regret and redemption, which reminds us that while we cannot change the things we have done, we can always learn from our mistakes.
Emotional, Atmospheric, Story-driven
You are his last hope. The only one who can rescue him. Delve deep into the dreams of Luke Williams, a man diagnosed with depression, unfold the heartbreaking story of his life and prevent him from... fading away.
Emotional, Atmospheric, Story-driven
A peaceful first-person walk through a moonlit park. Choose emotional paths, collect mushrooms, find cassette tapes for your Walkman, and track your discoveries in an illustrated journal. Take a seat, listen to the night, and make room for your thoughts.
Emotional, Atmospheric, Story-driven
Navigate broken memories in a powerless fantasy fueled equally by nightmares and confessional poetry. A narrative experiment in adapting dreams and poems to the medium of video games.
Emotional, Atmospheric, Story-driven
Recurring Dream is a short, atmospheric walking simulator where you revisit a cold, majestic mountain lost in memory and longing. Explore the surreal, dreamlike landscapes as you search for a loved one, unravelling a deeply emotional story.
Emotional, Atmospheric, Story-driven
A small game about letting go. Stay up late. Smoke cigarettes. Talk to strangers. Think about what you've lost. Someone you used to love? Or someone you used to be?
Emotional, Atmospheric, Story-driven
A short, atmospheric pixel-art story about the late-night moment when a father sees his own mistakes and remembers what really matters. Inspired by a classic essay on fatherhood. A quiet experience in a single sitting — for anyone who's ever thought, "what if I'd done things differently…"
Emotional, Atmospheric, Story-driven
A Walk with Yiayia is a heartfelt solo-developed, bite-sized adventure game about taking your Greek grandmother on a walk after she's lost her confidence from a scary fall. Connect through engaging conversations, explore a relaxing environment, and complete microquests in this thoughtful adventure.
Emotional, Atmospheric, Story-driven
A short, atmospheric narrative adventure about fatherhood, memory, and healing. Explore a beautiful world, relive pivotal moments from a new father’s past, and see how they shape the parent he chooses to become.
Emotional, Atmospheric, Story-driven
A quiet, emotional exploration game about a fox searching for her lost cubs, while a son tells the story of his estranged father in Alaska. Short, gentle and beautifully scored, with an ending that stays with you.
Emotional, Atmospheric, Story-driven
An emotional walking simulator / find it game that reveals a dark story following the strained relationship of two brothers.
Emotional, Atmospheric, Story-driven

Hey Dad, this might be a bit strange, but I’ve made a game for you. It’s about you and me, and the walks we used to take.

Bottle: Pilgrim is a story of loss, regret and redemption, which reminds us that while we cannot change the things we have done, we can always learn…

Navigate broken memories in a powerless fantasy fueled equally by nightmares and confessional poetry.

A small game about letting go. Stay up late. Smoke cigarettes. Talk to strangers. Think about what you've lost. Someone you used to love?

Recurring Dream is a short, atmospheric walking simulator where you revisit a cold, majestic mountain lost in memory and longing.

A short, atmospheric pixel-art story about the late-night moment when a father sees his own mistakes and remembers what really matters.

A short, atmospheric narrative adventure about fatherhood, memory, and healing.

An emotional walking simulator / find it game that reveals a dark story following the strained relationship of two brothers.

SELF is a suspenseful Kafkaesque text-based adventure game with simulation and puzzle mechanics.

As a father, you explore the empty home of your estranged daughter, Amy, after her death. Piece together the life you missed…one memory at a time.

Reaching for Petals is a poetic adventure about love, loss, and ambition.

Step into a world where dreams and reality mix. You find yourself in a dream-like world, and explore a different traumatic experience each day.

Drive an old man north to keep a promise to his late wife, photographing the journey and reliving the memories it stirs up.

Dream On is a very short, atmospheric walking simulator (5-10 minutes) about making a wish.

A slow first-person walk through a dreamlike nowhere where lost inhabitants trade regrets and half-finished sentences.

Dive into a realistic, single-player, first-person journey through the harsh northern latitudes as you sail endless waters, searching for a way back…

This is a simple game. All you do is walk, and my grandmother will play the piano. There's nothing else to it.

A game about boredom and self-pity. It's about myself mostly. You walk around and press the 'interact' button. Sorry for making this.

A contemplative experience where you’ll wander through the dreams, memories and fantasies emerging from a dialogue between a grandfather and his…

A thoughtful and deeply personal title with stripped-down mechanics.

A girl wakes on the seashore. Her mother is gone; all that remains is her sister's yellow bucket and the sand castle they built together.

Experience the altered memories of a dying man, reliving his entire life as a little boy while lying on his deathbed.

SELF is a suspenseful Kafkaesque text-based adventure game with simulation and puzzle mechanics.

Far from Noise is a narrative set on the edge of a cliff, where two characters discuss what it means to balance between life and death.

A slow first-person walk through a dreamlike nowhere where lost inhabitants trade regrets and half-finished sentences.

Drive an old man north to keep a promise to his late wife, photographing the journey and reliving the memories it stirs up.

Hey Dad, this might be a bit strange, but I’ve made a game for you. It’s about you and me, and the walks we used to take.

A short, atmospheric pixel-art story about the late-night moment when a father sees his own mistakes and remembers what really matters.

A peaceful first-person walk through a moonlit park. Choose emotional paths, collect mushrooms, find cassette tapes for your Walkman, and track your…

Dive into a realistic, single-player, first-person journey through the harsh northern latitudes as you sail endless waters, searching for a way back…

“A ~10 minutes experimental interactive experience about guilt and war and dream”

A short, atmospheric narrative adventure about fatherhood, memory, and healing.

As a father, you explore the empty home of your estranged daughter, Amy, after her death. Piece together the life you missed…one memory at a time.

In the last known city on Earth, people are disappearing in their sleep. Those who remain exist in a crisis of reckless experiments to keep awake.

Step into a world where dreams and reality mix. You find yourself in a dream-like world, and explore a different traumatic experience each day.

Guide Jim on a heartfelt journey to find peace and balance amidst life's struggles.