Free to playSimutrans Your Network, Your Rules
Build transport lines across land and sea, keep the freight moving, and shape how whole cities grow around them.
Is Simutrans worth it?
Simutrans is worth it if…
- you like slow, careful planning more than fast action
- you enjoy untangling supply chains and timetables
- you can live with 90s-style graphics and a clunky interface
- you liked Transport Tycoon and want something with more depth
Screenshots
Freight that actually goes somewhere
Every factory in Simutrans has contracts with specific partners, and cargo has real destinations. A brewery wants grain from one farm and glass from one glassworks, and the glassworks in turn needs coal and sand. If a factory's storage fills up and nobody hauls the output away, production stops and the whole chain backs up. So you trace routes across the map, check who sells to whom, and build the lines that keep everything moving. Get a chain running end to end and the money flows, plus the satisfaction of watching raw ore become finished goods several stops down the line.
Passengers with plans of their own
Nobody in Simutrans rides your vehicles just because they exist. People board with a destination in mind: an attraction to visit, shopping to do, a friend in another town. If your network cannot get them there, they simply stay home. That turns passenger transport into a network problem, not a line problem: a bus to the station, a train to the next city, another bus to the stadium. Link more towns together and each connection feeds all the others. It is fiddly, honest work, and when a timetable finally delivers people door to door, it earns itself.
Pick your world, pixel by pixel
Before you start, you choose a graphics package, and the choice changes more than the looks. Pak64 is the compact original with a retro feel. Pak128 spans desert to tundra with vehicles from everywhere. Pak128.German keeps to Germany and layers in complex supply chains, while Pak192.Comic goes bright, simple and funny. Each pakset has its own theme, difficulty and play style, and they differ in vehicles, goods and industries, not just art.
Run a company, or forget the money
For the tycoon at heart, this is a business you build from the first truck. The graphs and finances are close at hand, so you can see why profit dipped and decide which unprofitable stop to demolish. There is a beginner mode and plenty of settings to soften the economy if you want. Or skip the pressure entirely: play sandbox with no money and no hurry, and just enjoy moving everything that moves.
Your network shapes the map
Good transport makes cities grow. Every load you deliver feeds the towns nearby, and growth brings new attractions that pull more passengers, or new industries that open fresh routes. It cuts both ways: bigger cities mean more cars on the roads, and congestion becomes your next problem to solve. You also shape the land itself before and during play, raising and lowering terrain, carving rivers and lakes, planting trees, and building roads, houses and factories where the region needs them. The map is less a setting than a thing you keep building.
























