$24.99Silver Pines A town that hides worse than silence
A private detective searches a half-abandoned town for a vanished musician in this hand-drawn survival horror metroidvania. Scavenge bullets and medicine, solve puzzles, and fight or slip past nightmarish monsters as locked doors open into stranger parts of Silver Pines.
Is Silver Pines worth it?
Silver Pines is worth it if…
- you like survival horror where scavenging and puzzles matter as much as shooting
- you like metroidvania exploration with locked doors, hidden paths, and backtracking for secrets
- you like dark detective stories and hand-drawn noir atmosphere
- you like tense monster fights and bosses where running away is sometimes the smart move
Screenshots
A missing musician in a half-forgotten town
You are Red Walker, a private investigator sent to Silver Pines to find Eddie Velvet, a musician who has vanished. The town is half-abandoned and half-forgotten, full of shadows from the past, and the case soon turns into a strange, nightmarish descent you cannot quite control.
The job gives every locked door a reason: a clue about Eddie, a town secret, or something that might lead to redemption. The questioning look is free. The answers charge extra.
Fight, run, and count every bullet
Monsters roam the streets, including hulking bosses, and every encounter stays tense and dangerous. You can fight the horrors with melee and guns or avoid them when fighting costs more than it gains.
Ammunition and medicine are scarce, so you scavenge everywhere and choose when a shot or a bandage is worth it. Inventory space is limited too, which makes packing for a trip across town its own small puzzle.
Locked doors, hidden paths, better tools
Silver Pines is built for poking around. Locked doors and hidden paths block your way, with puzzles standing between you and the next street, shortcut, or cache of supplies.
New tools and weapons open more of the town, so an alley that meant nothing in the morning can mean everything by night. Keep track of the locks you leave behind. They remember you, even if you try to forget them.
Noir dread, drawn by hand
The town leans noir and 1990s small-town America, with a dark, mysterious mood and psychological horror rather than noise. The hand-drawn art keeps faces sharp and shadows long, while dread builds through atmosphere, strange residents, and what waits quietly in the dark.
Expect blood, violence, and mature themes throughout. Silver Pines wants you uneasy, not just startled.
What should you know before visiting Silver Pines?
Who am I looking for?
You play private investigator Red Walker, hired to track down Eddie Velvet, a musician who has disappeared. The trail leads through a half-abandoned town where the case opens onto older secrets, strange encounters, and a nightmarish slide that Walker cannot fully control.
Do I have to fight everything?
No. You can fight the town's monsters and bosses or avoid them, depending on what you can afford. With limited bullets, medicine, and pack space, sometimes the bravest detective work is walking past the teeth and saving your last shot.
How does scavenging work?
You search rooms, alleys, and dark corners for bullets, medicine, and upgrades. Every item matters because supplies are thin and inventory space is tight, so you decide what to carry, what to leave, and when to spend what you have on a puzzle, a fight, or the road ahead.
Is it very scary?
It aims for dread more than shock, with a dark, tense atmosphere, blood and violence, and horror themes meant for adults. Expect hostile streets, nightmarish creatures, and a mystery that gets stranger the deeper you look.

















