$2.99 (−80%)Serial Cleaner Clean the scene, dodge the cops
Sneak into 1970s crime scenes, dispose of the evidence and slip out before the police close in.
Is Serial Cleaner worth it?
Serial Cleaner is worth it if…
- you want stealth without the shooting: your only weapons are a mop, a vacuum and good timing
- you like short, tense puzzle levels you can replay to shave seconds off a clean run
- you have a soft spot for the 1970s, funky soundtracks and retro crime movies
- you enjoy arcade-style risk and reward, where one wrong step means a sprint for the exit
Screenshots
Clean the scene before the cops close in
Every job starts the same way: a fresh crime scene, patrolling officers with clear sightlines and a list of things that cannot be there when the law arrives. You drag bodies to your station wagon, mop up the blood pools and grab whatever incriminating bits are lying around, from murder weapons to scattered documents. The trick is reading the patrol routes and timing your runs between them. Get spotted and it is a frantic sprint for a hiding spot while a cop sprints after you. Fail and you go again; levels shift a little each retry, so no run plays out quite the same. It is quick to learn, tense to master, and sneaking out clean feels great every time.
Seventies style, from flares to funk
The whole game wears its decade proudly. Hand-drawn, top-down scenes of neon-lit streets and shabby interiors set the mood, and a funky, 70s-inspired soundtrack carries you through every job. You play a character with flares and shades who drives a station wagon to work, and the game leans into that retro crime-movie feel without ever turning grim-faced about it. There is wardrobe variety too: eleven themed outfits to unlock as you go, so your cleaner can look the part on every contract. The campaign runs twenty story-driven contracts, a short and punchy run rather than a long grind, and each one comes with extra challenges and community leaderboards if you want to chase a cleaner run than your last.
How long does a campaign take?
Is it hard for someone new to stealth games?
Not especially. The controls are simple: move, grab, clean, drop. The real skill is reading patrol routes and timing your moves, and the early contracts ease you in before later ones add more officers, tighter sightlines and more evidence to clear. Getting caught sends you back quickly, and levels change slightly between attempts, so a failed run teaches you something rather than just costing time. Patient newcomers do fine; speedrunners have room to push.
Does the game get repetitive?
The core loop stays the same throughout: scope the patrols, clear the scene, escape. Later levels vary the pressure with more guards and less room to breathe, but the mechanics themselves evolve only a little across the campaign. Since the whole thing is a short, punchy run, the formula rarely wears out before the credits, though players who want constant new systems may feel the ceiling.
Can you play it with friends?
The campaign is a singleplayer experience: one cleaner, one crime scene, no backup. The competitive side comes through the challenge mode for each contract, where community leaderboards let you measure your cleanest, fastest runs against everyone else playing. If you like comparing times with friends, that is where the rivalry lives.





















