$59.99SCARLET NEXUS Psychic combat with a story to match
Fight sky-borne mutants with telekinesis and borrowed squad powers, across two playable routes that together tell the whole story.
Is SCARLET NEXUS worth it?
SCARLET NEXUS is worth it if…
- you want action combat with a real twist, where the environment itself is your weapon
- you enjoy anime-style stories with a large cast and bonds you build between missions
- you like a stylish, colorful future city that looks like nothing else in the genre
- you want a JRPG that respects your time: linear, no grinding, no missable content
- you would happily replay a story from the other lead's point of view
Screenshots
The world is your weapon
Psychokinesis turns every battlefield into an arsenal. Cars, signposts, pipes, oil barrels: whatever is lying around, you can rip loose and hurl into an enemy, chaining throws into your sword combos. A concrete moment: an Other looms in front of you, you grab the wreck behind it, and the whole thing slams into the mutant before it finishes turning around.
The system goes deeper through SAS, which lets you borrow a teammate's power for a few seconds at a time. Electrify your attacks so they stun, duplicate a thrown object so it hits twice, drench an enemy in oil and set it alight. Mixing these powers, and knowing when to swap them, is where the combat gets satisfying. Players who push into the harder difficulties find real depth here: positioning, timing and power combinations matter more than button mashing.
Two stories, one strange future
You choose between Yuito Sumeragi, an energetic recruit from a powerful political family, and Kasane Randall, a quiet scout whose skill has made her famous inside the OSF. Their routes cover different ground, and finishing both is how the full picture comes together. The story divides players: some find the plot and its two leads gripping, others find the dialogue drags and the characters keep secrets longer than makes sense.
What most agree on is the setting. Suoh, the city you protect, glows with red holograms; its silent railway and machine-like districts mix classic anime with western science fiction into something genuinely distinctive. The Others themselves are stranger still, creatures assembled from flowers, human legs and furniture, grotesque and absurd at the same time. The soundtrack ties it together, mixing electronic, jazz and rock across the whole game.























