Free to playRIFT Mix-and-match souls, big raids
Shape a hero from interchangeable Souls, gear up with crafted and costumed looks, and join friends for dungeons, instant adventures and open-world fantasy.
Is RIFT worth it?
RIFT is worth it if…
- you want an old-school MMORPG with deep class building and no subscription
- you like crafting, costumes and making a character that looks exactly how you want
- you enjoy group content that you can join quickly, from instant adventures to 20-player raids
- you miss the era when a mage could pick up a shield and tank
Screenshots
Build a hero from parts, not presets
Character creation in RIFT starts with two factions and three races each, but the real decisions come later. Your class opens into Souls, each a full kit of abilities with hundreds of traits, and you combine three of them into one build. A mage who tanks is a legitimate choice, not a bug. You can mix and match on the fly and re-specialize whenever you like, so a build you regret costs you nothing but a moment in the menu. It is the kind of system where you keep finding combinations you have not tried yet.
A world that fights back
Telara is under attack from the elemental Planes, and the invasion does not wait for a quest marker. Battles can begin anywhere at any time, so a quiet walk across a zone can turn into a full planar assault with scores of other Ascended joining in. The world is bright and saturated, with lively spell effects that make even a routine skirmish look busy. Beyond the invasions there are ancient titans to bring down and dungeons and raids for groups of 2, 5, 10 and 20, hiding treasures in Telara's deep, dark places.
Better with a crowd
For a social session, RIFT makes joining in easy. Instant Adventures port a group from place to place to fight whatever threat is next, so you can log in, queue up and be fighting alongside other heroes within minutes, no organizing required. Dungeons and raids go deeper for a settled group of friends, and open-world PvP and battlegrounds settle scores the competitive way. The playerbase is small but friendly, and the group content that runs on queues stays active. When an invasion erupts nearby, strangers become allies for the length of the fight, which is half the fun.





















