$0.98 (−67%)Reigns Rule by swipe, die by swipe
Every decision is a card and a choice, and the fate of your dynasty hangs on each one.
Is Reigns worth it?
Reigns is worth it if…
- you want a story game you can play in short sessions, one card at a time
- you like dark humor and monarchs who die in undignified ways
- you enjoy experimenting with choices and seeing what happens centuries later
- you grew up on choose-your-own-adventure books and miss them
Screenshots
Two answers to every problem
A monk wants something. A general wants something else. A dog looks up at you expectantly. Each request arrives as a card, and each card gives you exactly two options: swipe left or swipe right. That is the whole interface, and it is harder than it sounds, because you rarely get enough information to predict what a decision will do. Feed the peasants and the treasury suffers. Back the army and the church takes offense. The writing keeps every choice to a few sharp sentences, so a full reign plays out in minutes and one more card always feels like one too few.
A dynasty measured in deaths
Losing your grip on any of the four powers ends your reign, usually in a way that is violent, embarrassing or both. Death is not the end here: your heir takes the throne, the story keeps going, and the ways you have died become part of your collection. Reigns stretch across centuries, from burning witches to scientific enlightenment, with wicked politics and, possibly, the Devil himself woven through it. Royal challenges give each reign goals that unlock new cards and content, and there are multiple endings to work toward. The best one takes some figuring out.





















