$34.99Reentry - A Space Flight Simulator Fly the capsule yourself
Reentry is a realistic space flight simulator that teaches you the procedures, then hands you the capsule. Power up, orbit Earth, navigate to the Moon, and feel what it was like to be the astronaut in the seat.
Is Reentry - A Space Flight Simulator worth it?
Reentry - A Space Flight Simulator is worth it if…
- you have wondered what it actually took to fly Mercury, Gemini and Apollo
- you enjoy learning complex systems and working through real procedures
- you like slow, careful games where a checklist is your best friend
- you love space history and want to relive it from the cockpit
- you have patience for a demanding sim that rewards you for it
Screenshots
Learning the machines, one switch at a time
The spacecraft are the point. Every cockpit is built to be operated: batteries, valves, gauges, guidance computers, life support, all of it interactive. That sounds like homework, and the game knows it. The Space Flight Academy walks you through one procedure per lesson, from powering up fuel cells to setting up guidance, with spacecraft manuals and step-by-step checklists along the way. You learn Mercury first, where the capsule is simple enough to get your bearings, then move up to Gemini and finally Apollo, where hundreds of switches wait. The complexity grows with your experience, and the checklists keep you from feeling lost.
From a suborbital hop to the Sea of Tranquility
The missions follow the history. You start with Mercury flights, graduate to Gemini rendezvous and docking, and eventually fly the Saturn V toward the Moon: orbit insertion, preparing the Lunar Module, landing, ascent, docking, the burn home, reentry, splashdown. You can even sit in Mission Control and guide an astronaut instead, or share the room with friends doing it together. One small trade-off: the missions follow the historical scripts closely, so the appeal is doing them right, not improvising.
Frequently asked?
Do you need to be a rocket scientist to play it?
No, but you do need patience. The game is built to teach: the Academy lessons take one procedure at a time, the checklists tell you what to do next, and a mission planner handles the orbital math for you. The manuals go deep if you want them, but they are optional. Expect to fail a few runs while things click, and expect the Lunar Module to be the hardest vehicle to learn.
Can you play it solo?
Yes, it is a singleplayer game at heart, and most of it is you alone in a capsule. There is also a Mission Control role where several people can share the work of guiding one astronaut's flight, which turns the tables nicely: instead of flying, you are the calm voice on the radio.
Does it work in VR?
Yes, VR is supported, and sitting inside a Mercury capsule with your own hands on the switches is a strong reason to try it. A joystick or head tracking also helps a lot for looking around the cockpit while you fly.
How realistic is it, really?
Far more than an arcade game, less than a punishing pure sim. Orbital mechanics, spacecraft systems and procedures are modeled faithfully, and you operate the guidance computer, propulsion and life support the way the crews did. But the game aims for a middle ground: some tasks are automated, small mistakes will not always kill you, and the difficulty can be adjusted. It is a game about realism, not a gatekeeping one.

















