
Heaven Does Not Respond
Heaven Does Not Respond is a psychological and analog horror game set in an alternate 2005 timeline.
Did REDACT leave you in a story-driven and minimalist frame of mind? These games offer a similar pull for your backlog.
Resist the urge to press the button and do not uncover the secrets that may lie within its crimson facade. The choice is yours: to press or not to press.
Story-driven, Minimalist, Replayable
Congratulations! You've been hired by an up and coming Game Development Studio to play-test their New Game (which as of now does not have a title). Not only that, you'll get to talk with the Lead Developer of the project, Matthew Stanton, who will give insight on his team's creative process.
Story-driven, Replayable, Mysterious
💼 A simple task: Don’t press the red button. Sounds easy? 😏 Featuring an annoying voice, absurd endings, and too many achievements. Free. Pointless. Glorious. 🤡🔴
Story-driven, Minimalist, Replayable
If you were given another chance, would you take it? Or leave it in the hands of a little girl? Play as Roh, a young girl stuck in a bizarre nightmare of dark and eerie creatures.
Story-driven, Replayable, Mysterious
Rise against the corporate overlords and become a cyber activist hacker. Join the uprising in a cyberpunk world using radio waves.
Story-driven, Minimalist, Replayable
A redux version of a 2014 Ludum Dare RPG Maker Horror Game. A poor little marshmallow escapes death row into an underground subway system, where they're asked questions by a mysterious game show host. Updated in 2025 with new content.
Story-driven, Replayable, Mysterious
Dear Red is a game based on two choices: Truth or Lie. Each of your choices will lead to a different result.
Story-driven, Replayable, Mysterious
You know, my dear, it isn't safe... To wander and creep while oh so weak. In the abandoned, the rotten, the decayed. Society has forgotten you; it won't lift a finger for that which is tossed away. You're just prey that the true prowlers who lay in shadows await to feast upon.
Story-driven, Replayable, Mysterious
Repella Fella is an interactive, point and click, choose your own adventure. This cinematic tale is set in a post-apocalyptic, futuristic Australia. Alternate between 3 intertwining stories. Replay the game multiple times to attempt different solutions and achieve every possible ending.
Story-driven, Replayable, Mysterious
Monsters live in Mark's house, and his mother says to just ignore them. Then one night goes very wrong. A pixel horror adventure that follows Mark from age 8 into adulthood, where critical choices decide who lives, who dies, and which ending you earn. A few hours long, built to be played again.
Story-driven, Replayable, Mysterious
A first-person, narrative-driven game featuring The Developer, who questions, taunts, and tests you at every turn. You shouldn’t press the button, but you’ll want to. You will have control, and you will have none. Power is in your hands... or is it? Inspired by classic narrative driven games.
Story-driven, Mysterious
All hell's breaking loose in a mysterious research facility and the only person who can save the day is the night shift security guard in the booth outside. Remotely control systems, guide scientists to safety or just… goof off? You’re not in danger. Yet.
Story-driven, Replayable, Mysterious

Heaven Does Not Respond is a psychological and analog horror game set in an alternate 2005 timeline.

An existential platformer where Doomsday is just around the corner. Save the world or become an eternal corporate slave for the God of Death.

💼 A simple task: Don’t press the red button. Sounds easy? 😏 Featuring an annoying voice, absurd endings, and too many achievements. Free. Pointless.

Fight through a fogged Czech winter with no memory, and let four possible endings tell you what the voices really mean.

Control history in Decade - a groundbreaking indie adventure. Explore an alternate past. Discover how its ideas develop, distort, and disappear.

Wander a surreal retro city, meet its residents and collect Red Vox records hidden in every corner.

A surgeon, a parasite and an underwater facility: make the right calls in a horror film where every death loops you back to the operating table.

As an adventurer, you have unintentionally uncovered a horrifying secret hidden in the town for years.

The world ends in 1 hour. It can't be saved. Wanna chat?

You're the bouncer of the Green Door club, where every decision matters.

you find an abandoned fps game on an old computer. you decide to play it.

Pink Noise is a nonlinear visual novel in the psychological horror genre, immersing you in the retro atmosphere of the '90s.

Rise against the corporate overlords and become a cyber activist hacker. Join the uprising in a cyberpunk world using radio waves.

A short psychological horror game where your friends invite you to hang out tonight — you have 7 days to think about it.

Pink Noise is a nonlinear visual novel in the psychological horror genre, immersing you in the retro atmosphere of the '90s.

Heaven Does Not Respond is a psychological and analog horror game set in an alternate 2005 timeline.

Fight through a fogged Czech winter with no memory, and let four possible endings tell you what the voices really mean.

you find an abandoned fps game on an old computer. you decide to play it.

GlitchSPANKR is a comedy-driven narrative adventure full of secrets, chaos, minigames, and unexpected choices.

A surgeon, a parasite and an underwater facility: make the right calls in a horror film where every death loops you back to the operating table.

💼 A simple task: Don’t press the red button. Sounds easy? 😏 Featuring an annoying voice, absurd endings, and too many achievements. Free. Pointless.

Control history in Decade - a groundbreaking indie adventure. Explore an alternate past. Discover how its ideas develop, distort, and disappear.

HOMESICKNESS is a point-&-click psychological horror indie game exploring the nuances of nostalgia.

Your Personality plays the game! Help strange spirits solve their Unfinished Business... or leave them to Despair.