Recall Rogue artworkFree to play75%

Recall Rogue

The knowledge roguelite. Answer questions to hit harder, skip them to die faster. The deeper you go, the more the dungeon punishes ignorance. Bosses shrug off everything but proven knowledge. 98 decks, 7 languages, 67,000 real facts. Guilt-free gaming, with added Anki import/export!

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From the Steam store

THE KNOWLEDGE ROGUELITE

Every card in your deck is a real fact. Answer a question to charge it. Charged cards hit harder. Much harder.

Skip the question and play it safe for base damage. Get the answer wrong and the card still fires, just weaker. You're never punished for trying.

The game tracks what you know with FSRS, the same spaced repetition algorithm behind Anki. Facts you struggle with come back more often. Facts you've nailed fade to the back of the queue. You're winning because you're learning. That's the whole trick.

Chain cards from the same topic back-to-back. Two history facts in a row? 1.5x multiplier. Five in a row? 3.5x.

HOW COMBAT WORKS

Five cards per turn. Each one is a mechanic (Strike, Block, Hex, Overclock, Transmute) with a chain color linking it to a topic in your deck. 3 action points.

Quick Play fires the card instantly. Base damage, no questions asked.

Charge Play costs an extra action point and pulls up a quiz. Get it right and the card hits harder. Get it wrong and the card still resolves at reduced power.

Three quick plays per turn, or one charged play and one quick. The right call changes every fight.

ENEMIES THAT CARE WHAT YOU KNOW

89 enemies across three dungeon regions. Some react directly to your quiz performance.

The Peer Reviewer gains strength every turn you don't charge Pop Quiz is stunned by correct answers but grows if you play it safe The Curriculum becomes immune to quick plays halfway through The Crib Sheet mirrors your wrong-answer damage back at you 8 bosses with phase transitions. The Final Lesson quizzes you at 66% and 33% HP

100 DECKS. 68,000 FACTS.

Pick your deck before each run. Every deck is curated, real knowledge.

History Ancient Greece, Rome, WWII, Medieval World, US Presidents, AP World History, AP U.S. History, AP European History Science Periodic Table, AP Biology, AP Chemistry, AP Physics, Dinosaurs & Paleontology 8 Languages Japanese (JLPT N5-N1), Chinese (HSK 1-6), Spanish (A1-C2), French (A1-B2), German, Korean, Czech, Dutch 620,000+ Chess Puzzles Elo-rated tactics on an interactive board. No multiple choice. Social Sciences AP Psychology, AP Macroeconomics, AP Microeconomics And more Famous Paintings, World Flags, Medical Terminology, Computer Science, Philosophy, Ocean Life, World Cuisines, NASA Missions

CARDS, RELICS, CHAINS

98 card mechanics across 6 types. Strikes, shields, hexes, buffs, debuffs, wild cards. Mastery levels 0-5 that scale as you answer correctly. 90 relics that shape your build. Quicksilver Quill rewards fast answers. Scholar's Crown amplifies review queue cards. Volatile Core hits 50% harder but wrong answers hurt. Knowledge Chains 3 chain colors per run from your deck's topics. Charge same-color cards in sequence for up to 3.5x multiplier. 20 ascension levels for when the base game stops hurting enough.

THE DUNGEON

Three regions. Combat, shops, rest sites, treasure rooms, mystery events. The Burning Library. The Wrong Answer Museum. The Riddle Stranger.

Rest at the campfire. Heal, or study three questions to level up your cards without combat pressure. The Keeper sits by the fire. They've been there longer than you.

TWO WAYS TO PLAY

Trivia Dungeon The roguelite. Pick a deck, fight through three acts, beat the bosses.

Study Temple Pick a deck and study it. FSRS-weighted selection focuses on what you're struggling with. Combat is still there, but the emphasis shifts to retention.

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