Free to playRabbit Hole Cute on the surface, brutal underneath
Descend a shifting dungeon as Disc, shooting your way to the bottom to find your heart again.
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A descent that never plays out the same way
Each run drops you into freshly generated floors, and the game gives you no permanent upgrades to lean on. What carries over is what you learn: boss patterns, weapon quirks, where to spend your health. A full run can take around twenty minutes, which is exactly why "one more go" happens so often. The difficulty is genuinely steep, and early floors will take a pile of attempts before they click. But when a run finally comes together, the relief is real enough that people have been known to shout about it at midnight. If you like your victories earned, this is that.
Guns, characters and strange little rooms
There are more than 50 weapons to collect, and they play wildly differently from one another, from dependable workhorses to things that fill the screen with effects. Six unlockable characters each bring their own playstyle, so a fresh character can change how the whole loop feels. Between fights, the floors hold special rooms: shops for upgrades and health, a place to sell guns, a shooting range, even a slot machine. Not every gun is a winner, and part of the fun is finding out which ones are, one unfortunate run at a time.


















