QtMesh Games artwork$2.54 (−15%)

QtMesh Games

Explore a growing collection of indie games spanning strategy, stealth, tower defense, platforming, arcade action, and sci-fi combat. Created alongside QtMeshEditor, an open-source 3D editor and AI-assisted asset pipeline in development since 2012.

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From the Steam store

Welcome to QtMesh Games

Six games. Different worlds. One evolving creative ecosystem.

QtMesh Games is a growing collection of independently developed games spanning strategy, action, stealth, tower defense, and family-friendly adventures.

Each game offers its own mechanics, challenges, and progression, brought together in a unified library.

But there's another story behind these games.

Built Alongside the Technology That Creates Them

QtMesh Games is part of the broader QtMesh ecosystem, an independent software development initiative that began in 2012 with QtMeshEditor, an open-source 3D editing tool.

Over the years, the project has evolved to include asset processing tools, animation systems, procedural workflows, and AI-assisted 3D generation.

Rather than simply consuming AI-generated assets from external services, I'm also actively developing the software, integrating and adapting AI models, and building the pipelines used to produce and refine many of the assets in these games.

The games are an opportunity to put that technology into practice — transforming experiments, tools, and research into real, playable experiences.

AI is part of the creative process, not a replacement for creative direction. Generated assets are reviewed, modified, optimized, and incorporated into games with deliberately designed mechanics and gameplay.

Independent Games, Open Development

QtMesh Games is developed as an independent project, alongside the continued development of QtMeshEditor and related tools.

Purchasing the collection helps support the ongoing development of the games and the technology behind them.

Your feedback is just as valuable. It helps identify which experiences deserve more attention, which mechanics need improvement, and how the underlying tools can evolve.

The goal isn't simply to generate more games. It's to make better games while building better tools to create them.

Behind the Scenes: Animating Ironfang

Here's a glimpse of how I refine character animations for Ironfang using QtMeshEditor.

AI helps generate the initial animations, but the process doesn't end there. Each animation is reviewed, adjusted, and fine-tuned to fit the characters and gameplay.

AI accelerates the creative process, but the final result still requires human direction, iteration, and attention to detail.

This is what the QtMesh ecosystem is about: developing tools and AI-assisted workflows that make game creation faster while keeping creative control in the developer's hands.

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