$1.99qop Slide, stop, solve
Guide a cube to the finish by sliding it in four directions, one careful move at a time.
Is qop worth it?
qop is worth it if…
- you want a puzzle that explains itself in ten seconds and still makes you think by level 40
- you like short games you can finish in an evening or two
- you unwind with calm music and clean, quiet visuals
- you enjoy planning a whole route before making the first move
Screenshots
One rule, sixty ways to trip over it
The idea fits in a sentence: your cube slides in one of four directions and keeps going until something stops it. Stop it with an obstacle, then send it off again. Slide it with nothing in the way and it leaves the board, and the level starts over.
That single rule carries 60 levels. Early boards are a matter of two or three moves; later ones ask you to plan the whole route before touching a key, because one wrong direction undoes everything. A trick worth knowing when a level refuses to budge: work the path backwards from the finish instead of forwards from the start. It helps more than it should.
Cubes that break the rules
If every obstacle just stopped your cube, the game would run out of ideas by level 20. So the boards introduce special cubes. Teleport cubes swallow your cube on contact and spit it out somewhere else on the map. Angular cubes catch it on one side and release it on another. Both announce what they do on their faces, so the puzzle becomes reading the board and chaining these odd moves into a route that ends at the finish.
They are what push the game from pleasant to properly difficult. The last few levels in particular have caught people off guard, in the best way.
How long does it take to finish?
How long does it take to finish?
Short. Most people get through all 60 levels in roughly one to three hours, depending on how stubborn the late levels make them. It is built for an evening or two, not a month, and there are sequels if you want more once it clicks.
What does it look and sound like?
Two colors, geometric shapes, nothing on screen that does not need to be there. The color scheme borrows from the puzzle game HOOK, and there is a dark mode if the white background is too bright for your eyes. The music is calm and instrumental, and the animation is smooth throughout. You can pick a white background with black shapes or the reverse.
Is it actually difficult?
It starts easy and earns its "difficult" tag honestly. The first stretch of levels is nearly automatic, but the teleport and angular cubes turn later boards into proper route-planning exercises, and the final levels have surprised people who thought they had the game figured out. A few levels sit oddly on the difficulty curve, some over in seconds, others taking far longer.























