$29.99Pumpkin Jack Play the bad guy
You are the bad guy. Pumpkin Jack sends the Devil's own pumpkin-headed trickster through a spooky cartoon kingdom to slay the good Wizard, with classic 3D platforming, light combat, silly puzzles and a new weapon in every chapter. Short, funny and full of Halloween charm.
Is Pumpkin Jack worth it?
Pumpkin Jack is worth it if…
- you want a short, relaxed platformer for a few cozy evenings
- you like Halloween: pumpkins, graveyards, witches and glowing lanterns
- you enjoy playing the villain and dialogue that keeps joking at its own expense
- you collect things: crow skulls can be traded for new Jack skins
- you grew up on PS2-era 3D platformers and want that feeling back
Screenshots
A hero you should not root for
Jack is no chosen one: he is a con man with a flaming pumpkin for a head, sent by the Devil himself to assassinate the Wizard who keeps saving the Arc En Ciel Kingdom. Playing the villain is the whole joke, and the game leans into it. Jack negotiates mostly through threats, the owl guiding you turns out to be less haughty than she first sounds, and the snarky crow who joins you for long-range attacks is, ironically, afraid of heights. The dialogue runs on self-irony and cheek, told through comic-style text boxes rather than voice acting. It is a light, funny story that stays fun from start to finish.
Platforming with a Halloween twist
This is a classic 3D platformer at heart: you jump, run and climb through linear levels, each with its own theme and atmosphere. Pumpkin fields, a graveyard full of ghosts, a witchy swamp, even a northern stretch with mean-spirited Christmas trees. The look is a lurid cartoon-gothic style inspired by the PS2 era, with strong colors and high-quality lighting, so it feels cozy rather than grim despite all the skeletons. The platforming itself stays simple and readable, which makes it an easy game to unwind with: a few chapters, each around twenty to thirty minutes.
Fights, weapons and pumpkin-head minigames
Combat is real-time and light: dodge, time your strikes, chain combos against beasts lurking around every corner. Each boss you beat leaves behind a new weapon with its own combo style, which gives every chapter a fresh feel (yes, a pumpkin can swing a shotgun). Between fights, the game keeps switching things up: ditch the skinsuit and use your flaming head to burn books, hammer moles or carve paths for magic spheres, plus physics puzzles, racing sequences and other exclusive set pieces in every level. Some of these minigames repeat more than others, so expect a few to outstay their welcome.



















