Project RedTeam: Contract Offensive artwork$14.99100%7 user reviews

Project RedTeam: Contract Offensive

A fast paced hacking roguelite built on real cybersecurity tradecraft. Recon targets, steal creds, move laterally, exfiltrate data, and ransom organizations to pay off your "Debts To Be Paid". Over 500 cards and items to discover. High risk, high reward. Unauthorized access hell.

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From the Steam store

You slipped up. The Collective noticed.

Pay your debts by breaching corporate networks and chaining real world hacking tactics in a fast, high pressure roguelite card game.

Project RedTeam is a different kind of hacking game. No terminals. No complicated commands.

Most hacking games aren't fun and this game aims to change that!

Collect tactic cards, use them against targets, and push through hostile networks to complete objectives and earn the money you need to survive another day. This game offers the most exciting parts of network intrusion and distills the core dynamics for fast, tense, and exciting gameplay.

Created by a cybersecurity professional, this game highlights real hacker techniques and tradecraft while staying focused on being a true hacking game rather than a simulator. It offers high replayability, career progression, and detailed gameplay analytics for players who want depth and long-term engagement.

Each contract is a fresh infiltration into a procedurally generated corporate network.

Create an Operator, choose your next contract, assemble a starting tactic loadout, and push through hostile network zones while managing rising detection and defender pressure.

Complete objectives, earn payouts, and stay ahead of your Debt To Be Paid. The escalating debt comes due after every contract.

Survive ten consecutive contracts to win each campaign, or fall short and lose the campaign run instantly.

Your gameplay decisions and strategies matter. No two runs are the same.

Progress carries forward through 50 career levels that unlock a permanent library of modifiers that shape future runs.

The networks you attack are based on real-world network architectures. The connectivity paths you discover and the network zones you target hold assets to exploit and steal from.

As defenders detect your activity within their network, expect full network zones to be contained, and individual servers to be isolated in an attempt to eradicate all your footholds and remove your access.

Multiple contract exit options exist. Do you exit cleanly, and take your earnings? Or, do you push the limits and try to ransom a few more systems, but risk losing your contract rewards? The choice is always yours, and how you earn enough to pay your next debt is up to you to decide.

Every tactic card is grounded in real intrusion tradecraft, mapped to authentic MITRE ATT&CK techniques, delivering a hacking experience that is fun, unique, and educates players about network intrusion methodology.

Chain together hacking tactics on targets to build powerful kill chains. Sequenced actions help you stay ahead of containment.

The more actions you can squeeze into a turn, the more quickly you can achieve objectives and earn money.

Detection climbs as you make your way through the network. Footholds burn out under sustained pressure. Network containment spreads as defenders lock down compromised zones.

Manage your risk and strategy because every choice trades one resource against another, and your plan may need to change as the situation evolves.

Contracts are free to accept. The debt payment comes after.

Your Debt To Be Paid demands payment at the end of every contract, and the amount you owe grows faster than the contracts pay. Exfiltration and Ransom increase profitability during a contract.

Early contracts are forgiving. Later ones force you to take risks, push deeper, and extract more than completing the objective will pay you. Miss the payment by a single dollar and the run ends instantly.

Skill picks and upgrades are earned and purchased after each contract.

Your build is shaped by your decisions and how little insurance you are willing to keep for your next debt payment.

A full campaign is up to ten contracts. Complete all 10 to win. Fail one payment and the run ends.

Endless Mode unlocks after the tenth contract for players who want to push their skills the the extreme.

Target networks become more complex and challenging as the debt payments increase. Harder networks are more valuable.

Project RedTeam includes 10 "Debts To Be Paid" campaigns that each introduce different challenges and dynamics that will require you to adjust your play style. A previously winning strategy will only take you so far.

So much more...

Career Analytics

Leaderboards

Seeded runs to challenge your friends

Player feedback will shape the future direction and features of Project RedTeam

Message From the Developer

I hope players enjoy this game as much as I've enjoyed designing it and playing it. It is a unique take on a hacking-based game and the ideas come directly from my passion for cybersecurity. I'm looking forward to player feedback (good or bad) and continuing to release content updates and improvements.

Content Warning

Project RedTeam depicts fictional corporate network intrusions for strategic gameplay. While inspired by real offensive security concepts, it contains no real organizations, personal data, or actionable instructions for illegal activity. All real world hacking must be performed ethically and with proper authorization.

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