$24.99Project Hunt Hunting Without the Waiting
Roam open savannas with a rifle in hand, tracking animals from horseback or on foot and filling your trophy room with the results.
Is Project Hunt worth it?
Project Hunt is worth it if…
- you want a hunting game that gets to the shooting instead of the stalking
- you like collecting rare fur types and building a trophy room worth showing off
- you prefer animals that sometimes charge over ones that always flee
- you want fishing, gathering and cooking on the side of the hunt
- you would rather play in short, eventful sessions than wait out a herd for an hour
Screenshots
Shooting that actually shoots
Most hunting sims are 90 percent walking. Project Hunt is built around the other part: punchy, satisfying shooting. Ride out on horseback and fire on the move, or sprint into position and take aim on foot. Long-range shots are the point, and animals render at a distance that makes them possible. Every hit can be inspected in detail on the animal models, so a spine shot looks like a spine shot. And the wildlife is not all skittish: some animals hold their ground, and a few, like boars, will come straight at you. You drop a boar at range, walk up, and check exactly where your bullet landed. If you mainly want to point and shoot, this is built for you.
Big maps, bigger animals
The hunting grounds run from mountain grasslands to open savannas, across several maps with their own terrain and wildlife. Grazing herds hide your next target, and the species list goes well beyond deer: wild boar, zebra, giraffes, rhinos, lions, hippos, elephants. Vehicles cover ground fast when you just want to scout; a horse covers it quietly. When the mood shifts, head to the water and fish, or pick up gathering and cooking on the side. The graphics are modest next to the big hunting sims, but the animals are plentiful and the maps reward exploring rather than trekking through empty forest for an hour.
Questions before you head out?
Can you play it solo?
Yes, it is a singleplayer game throughout. You hunt, fish, gather and build your trophy collection on your own, with multiple save slots so you can start a fresh run or retry missions without losing your main progress. There are also global leaderboards, including one for the longest shot, if you want to measure yourself against other hunters without meeting them.
How realistic is it?
Less than the big hunting simulators, and that is a deliberate trade. There is no strict conservation management or day-and-night scheduling to plan around: pick a direction, find animals, take the shot. Hits can still be inspected in detail on the animal models, so shot placement matters, but the pace stays quick and the tone stays fun rather than strict.
Is the fishing any good?
It divides players. Some enjoy it as a change of pace between hunts; others find the minigame clunky and skip it entirely. The good news is that nothing forces you to fish: it is one option among hunting, gathering and cooking, and the game works perfectly well if you sell the rod and never look at the water again.
Is the game still being worked on?
Yes, and actively. Updates arrive regularly, adding things like new rare and uncommon furs, placeable tents and fixes, and the developer is known for responding to problems quickly. The game has grown noticeably over time, so what you see now is a baseline rather than a finished ceiling.

















