Professional Ship Simulator artwork$29.59 (−20%)69%Mixed

Professional Ship Simulator Every berth is earned

Pilot tugs, container ships and tankers through real charts, weather and traffic at your own unhurried pace.

Is Professional Ship Simulator worth it?

Professional Ship Simulator is worth it if…

  • you want real ship handling, with drift, torque and shallow-water effects that make every maneuver a decision
  • you enjoy slow, methodical sims where reading the radar matters more than reflexes
  • you like earning your licenses and working up from a tugboat to an LNG tanker
  • you want to explore real waters like Rügen and the Strait of Dover at your own pace
  • you can accept a rough Early Access edge while the sim grows

Screenshots

Ship handling that behaves like the sea

This is a simulator first. Ships carry their way: propeller torque walks the stern when you go astern, bank effect sucks you toward a shallow shore, wind and current set you sideways, and anchors and mooring lines pull with real tension.

One concrete moment: you line up a laden bulk carrier for the berth, and the current keeps nudging your bow off the line. You order a tug to push, watch the hull swing, and ease the engine astern to kill your way. When the lines come on and hold, you feel it.

The physics have real depth, and that is the part longtime ship sim fans say sets it apart. It rewards patience and a light touch, and it punishes haste.

A fleet you grow into

You start small and work up. The roster runs from tugboat, fishing trawler and rescue vessel through offshore ships and yachts, up to container ships, bulk carriers, LNG tankers and cruise ships. Each is handled through true-to-life systems: power generation and transmission, radar with AIS and CPA, sonar, radio communication, and wing control stations on the larger vessels.

The career gives it structure. Guided tutorials teach the basics, structured missions earn credits, and licenses gate the bigger tonnage. You progress from a small harbor operator to a professional captain, and the German players who stuck with it found more depth than the first hours show: buying houses, expanding into new harbors, buying ships in the drydock when the money and the berth line up.

Bigger ships handle nothing like small ones. That is the point.

A living sea and a real map

The world is built on real geographic data: the Island of Rügen at 60 by 120 kilometers, and the Strait of Dover at 140 by 140, with over 40 harbors, authentic seamarks and navigation lights. AI traffic fills the shipping lanes and crowds the harbors, so you share the water with everyone else.

Weather is a system, not a backdrop. A full day and night cycle, optional real-time weather data, moving storm fronts, wind, currents, fog, rain, snow and rough seas, all of it changing how your ship handles. Every swell and crest is modeled with physics, from gentle rolling tides to weather you would rather not leave port in.

Modding support for custom ships and scenery is planned shortly after the Early Access launch.

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