$12.49Preserve Grow a world with cards
Place plants, water and animals to build living biomes, at your own pace and with no pressure at all.
Is Preserve worth it?
Preserve is worth it if…
- you like puzzle games that reward planning ahead without ever making you panic
- you want a cozy game with real strategic depth under the pastel colors
- you enjoy tile-laying board games and want that feeling on a screen
- you like short sessions you can pick up and put down, with weekly challenges to return to
- you find it satisfying to watch a habitat come together and then zoom in for a closer look
Screenshots
Growing a world, one card at a time
You build each map from cards: forests, grasslands, rivers, ponds, animals. Place a card on a hex, and the land grows. Reach the score you need and a new piece of land unlocks, so your world keeps expanding, sometimes upward too, with stacked layers of nature forming habitats on top of habitats.
The puzzle is symbiosis. Animals want the right habitat, a certain number of matching tiles before they move in, and bonuses flow between neighbors: a river rewards the tiles it passes, a pond cheers up what sits beside it. In the continental biome you make the land bloom by letting rain fall on it; in the savanna, rain alone is not enough, and you plan rivers and lakes to bring the green in. Every placement is a small decision about space, neighbors and what to save for later.
Four biomes, four ways to think
Each biome plays by its own rules, so switching maps means learning a new puzzle. The continental biome is the gentle teacher: forests, fields and water, forgiving of early mistakes. The savanna asks for long-term planning, counting tiles of dry ground, rain-soaked soil and fertile riverbank many moves ahead. The marine biome drops the rain entirely and thinks in depth instead, matching creatures to shallow, mid and deep water. And the Jurassic biome brings its own prehistoric cast.
The marine biome's natural wonders are a particular treat, and the wonders in general, from snowy Alps to lavender fields and redwood forests, are the showpieces of a map. A bare hexagon becomes a landscape worth zooming in on.
Play it your way, at your pace
Nothing here rushes you. There are no timers and no punishing failure, and the game is pleasant to lose in: a run that falls short of its target score still leaves you with a colorful little world and better instincts for the next one. Classic mode is the main event, building toward score goals on maps of three sizes. Puzzle mode gives you a fixed hand of cards and a set problem to crack, a good way to learn what each biome rewards. Creative mode hands you every element with no limits, pure sandbox landscaping. Weekly challenges add a fresh map to try, and photo mode lets you capture the finished scene at the end of a session. The soft music and bright, hand-drawn art carry it all; it is a game many reach for to unwind before bed.
What should you know before playing?
Can you play it solo?
Yes, it is a singleplayer game through and through. The weekly challenges and score goals give you something to chase on your own, and creative mode is there when you would rather build with no goals at all.
Is it actually relaxing, or does it get stressful?
Mostly relaxing. The music is calm, there are no timers, and mistakes rarely cost you much. The puzzle side is real, though: higher scores ask for careful counting and planning several moves ahead, so it can engage your brain more than a pure idle game would.
How much is there to do?
Quite a lot. Four biomes, each with small, medium and large maps and their own rules, plus a set of handcrafted puzzles, an unlimited creative mode and weekly challenges. Each biome changes how you play rather than just swapping the scenery.
Is it good for children or families?
It can be. The rules are easy to pick up, the animals are charming, and building habitats introduces ideas like biomes in a natural way. Creative mode in particular works well for younger players who just want to place things and see what happens.




















