$5.99Port Royale 2 Trade Your Way Across the Caribbean
Run merchant convoys between 17th century ports, corner markets and grow your own towns into trading empires.
Is Port Royale 2 worth it?
Port Royale 2 is worth it if…
- you enjoy working out trade routes and watching prices move with supply and demand
- you like slow, careful planning over fast reflexes
- you want a trading game where your choices change towns, wars and the whole map
- you have fond memories of older management sims and their simple, charming look
- you prefer an open game with no fixed goal, where each run plays out differently
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Buy low, sell high, and outsmart a living economy
Learning which port needs what, and beating rival traders to it, is the whole game. With 16 ship types to buy and fleets to grow, your trade routes get longer, richer and harder to protect.
From trader to tycoon of the New World
Money buys influence. As your rank rises, towns grant you building permits, and you can set up warehouses, plantations and workshops of your own. Grow hemp in one port, ship it to another to make rope cheaply, then sell the finished goods for a fat margin. House the workers in homes you built and collect their rent. And if you take on the Vice Kings' missions to conquer enemy towns, you earn land to found and run a town of your own, deciding what gets built so it flourishes.
War, pirates and the shape of the Caribbean
You can stay neutral and sell to everyone, or take a letter of marque, raid enemy shipping and help conquer towns, which changes their defenses and who you can trade with. Pirates and hostile fleets threaten your convoys, so you hire escort ships, or go hunting and capture military ships yourself. How the map ends up shaped is up to you.

























