$5.99Pizza Connection 2 Build a Pizza Empire Your Way
Design pizzas, run restaurants and outsmart the competition, by fair means or foul.
Is Pizza Connection 2 worth it?
Pizza Connection 2 is worth it if…
- you enjoy tycoon games with lots of small decisions to tinker with
- you like planning shifts, prices and layouts down to the details
- you have patience with an old game's quirks in exchange for real depth
- you find humor in running a pizza business with slightly criminal methods
- you want a game where every city plays out differently
Screenshots
Tycoon depth with every dial turned up
This is management the old-school way: nothing is automated for you, and every choice is yours. Pick a city and a location, rent a place or build one from the ground up, hire cooks and waiters, and set their shifts so your opening hours match when customers actually walk past. Decorate the interior, set prices, place ads, and keep an eye on the books, because a restaurant that loses money for too long ends badly for its owner. Each city brings different customers, foot traffic and rivals, so a strategy that prints money in one town can sink you in the next. It is demanding, sometimes unforgiving, and genuinely satisfying once the numbers start working.
The pizza editor is the star
Designing your own pizzas is the part people remember, and for good reason. Choose your ingredients, decide how they are cut, and stack whatever you like on the dough: the game lets you drop a whole fish, a whole snake or an entire unopened tuna can straight onto a pizza, tin included. Customers have their own tastes and budgets, so a lavish monstrosity can delight wealthy diners and bankrupt a student in one slice. You can study what your regulars love and hate, then craft a pizza just for them, or buy pre-made recipes if designing is not your thing. Cutting ingredients smaller also cuts costs, so there is real strategy under the silliness.
Dirty tricks are on the menu
Not every problem is solved with a good margherita. Rivals can be sabotaged: send punks to cause trouble outside their shops, deliver rats, plant bugs, or arrange worse if you are that kind of boss. Gangsters will come to you too, with shady deals and blackmail, so hire guards or bribe the police to keep the mob at bay. You can also poach rival staff, send inspectors to slow competitors down, and challenge them to pizza contests. It is all played with a wink, and the humor is a big part of why the cutthroat business never feels grim.
Can you play without fighting rivals?
Is it hard to learn?
There is little in the way of a tutorial, and the game throws a lot of systems at you at once: staffing, pricing, decor, recipes, sabotage. The first hours can feel slow and unforgiving while you find your feet. Sticking with one early scenario until it clicks helps a lot, and once the pieces fit, the depth is the point.
How does an old game hold up today?
It is a game from 2001 and it shows: the pixel-heavy look is part of the charm, but the interface is slow by modern standards, typing can lag, and it may take compatibility settings to run smoothly on newer systems. An auto-save function helps. If you can live with those quirks, the simulation underneath still holds up.


















