$4.99PARTICLE MACE Swing Trash, Die Anyway
Fly a tiny ship through hostile space, swinging tethered junk into enemies with nothing but momentum.
Is PARTICLE MACE worth it?
PARTICLE MACE is worth it if…
- you want a couch game for up to four players that takes seconds to set up
- you like arcade games where one mistake ends the run and you queue up again anyway
- you enjoy physics that fight you a little before they cooperate
- you chase high scores and short sessions that stretch into hours
Screenshots
Four Ships, One Couch, Zero Mercy
This is a game built for the couch. Up to four players share one screen in co-op arcade mode, or turn on each other in 2-4 player deathmatch. The co-op has real teamwork in it: fallen teammates drift by helplessly, and reviving them takes coordination. In deathmatch, the same physics that smash enemies work just as well on your friends, and swinging your mace into someone's ship is as satisfying as it sounds. It is easy to set up and instantly loud: rounds are short, the screen fills with color, and someone is always one bad turn away from exploding. Bring controllers.
A Weapon Made of Garbage and Physics
There are no guns. Your ship drags a collection of trash particles behind it, and the only way to hurt anything is to swing that junk into it. The particles obey inertia, so you never aim directly: you curve, loop and swerve until the mace has enough momentum to pulverize asteroids and red enemy ships. Your own particles can't hurt you; everything else can, and one hit ends the run. It takes about ten seconds to learn and much longer to master, and the moment it clicks, when the mace whips exactly where you wanted, is the whole game.
Missions, Ships and One More Run
There is plenty to chew on beyond survival. Mission mode hands out 150 objectives, three at a time: hold a position, kill a set of enemies, thread a black hole's pull without touching anything. Clearing missions and chasing high scores across the three arcade modes unlocks 9 ships, and they genuinely play differently: some are slow with a big, heavy mace, others fast and twitchy with a longer, harder-to-control tail. Runs are short and death is instant, which makes "one more go" almost automatic. Leaderboards are there if you need a number to beat.





















