$9.99Oxenfree One night, one radio, many endings
Guide Alex through a ghostly night on an old military island, where every line of dialogue steers the story toward its own ending.
Is Oxenfree worth it?
Oxenfree is worth it if…
- you want a story-driven night you can finish in one sitting
- you like games where dialogue choices shape relationships and endings
- you enjoy slow-building supernatural mystery over jump scares
- you care how a game sounds: the soundtrack and voice acting carry this one
- you want a short game with real reasons to play it again
Screenshots
Conversations that happen whether you are ready or not
The heart of Oxenfree is how people talk. Lines overlap, characters interrupt each other, and your reply options appear mid-sentence: hesitate too long and the moment passes, or your friends carry on without you. You can cut someone off, stay quiet, or change the subject entirely, and the game remembers who you were kind to, who you snapped at and where you kept your mouth shut. That shapes not just how the night ends, but how Alex, Jonas, Ren, Nona and Clarissa treat each other along the way. There is no obvious right answer, which is exactly the point.
A radio that tunes the island itself
Alex carries a portable radio, and on Edwards Island it does more than play music. Sweep across the right frequency in the right spot and the static resolves into messages from something that should not be answering. The radio unlocks doors, reveals hidden signals and anomalies, and pulls fragments of the island's past out of the air, some of it hidden in Morse code. The island itself is a former military base with a dark history inspired by little-known World War II events, and the mystery stretches across decades and lifetimes. Tuning the dial and hearing the world shift is the game at its most unsettling.


















