$49.99Mortal Kombat 11 Time bends, bones break
Mortal Kombat 11 is the big, bloody 2.5D fighter where you build your own version of each klassic fighter and take them through a time-bending cinematic story, shifting towers and rough online sets. Heavy hits, gruesome finishers and a lot of skins to chase.
Is Mortal Kombat 11 worth it?
Mortal Kombat 11 is worth it if…
- you like 1v1 fighters with short combos and lots of neutral reads
- you want a full cinematic story plus towers and krypt to work through solo
- you like customizing fighters with new moves, skins and gear
- you want local versus and competitive online in one package
Screenshots
Build your own fighter
Custom Character Variations are the heart of this one. You pick a fighter from the roster of new and returning faces, then shape how they play and how they look with different abilities, skins and gear.
You swap in a special move that fits how you fight up close, then queue again with a second preset when you want something safer for competitive play. It rewards tinkering, and finding the loadout that clicks feels like solving a small, violent puzzle.
A time-cracking story mode
The story continues the long saga with a time keeper rewriting history, so past and present versions of fighters end up meeting on the same battlefield. It plays as a full cinematic campaign, fight to cutscene to fight, with the series’ usual mix of gods, realms and family grudges.
You watch a scene where old allies argue with their younger selves, then you are handed the controller to settle it. The plot is knowingly trashy, and that is half the charm.
Heavy, gory, close-up fights
Fights are 1v1 on a 2D plane with 3D fighters and arenas, backed by a strong soundtrack that keeps the pace moving. The newer graphics engine pushes the camera right into the damage, so every skull-cracking hit and eye-popping finisher lands hard.
You trade pokes in neutral, trigger a Krushing Blow when the condition lines up, and end the round with a Fatality you had to learn the distance for. Losing a head has rarely looked this detailed.
Towers, Krypt and other people
There is a lot around the core fights. Towers of Time serve up rotating single-player challenges, the Krypt has you walking around opening chests for skins and art, and arcade towers give you the classic climb.
You can play solo, share the controller locally, team up in co-op or test your custom fighter in competitive online. Unlocking everything takes a long grind through towers and chests, so come for the fights first and treat the rest as a slow drip.
What else should you know?
How does the fighting feel?
Deliberate and heavy. Fatal Blows act as armored comeback moves when you are low on health, and Krushing Blows add extra damage when you meet their setup. Newcomers can get started, but timing and spacing still matter.
What do you do in story mode?
You play through a cinematic campaign that carries on the saga as history gets rewritten. It alternates story scenes with fights as different fighters, covering old and new faces across realms and timelines. It works even if the lore is new to you, though returning fans get more from the callbacks and mirror-match meetings.
What is there besides versus?
Towers of Time rotate challenges with modifiers, the Krypt is an explorable area for opening chests and finding skins, gear and artwork, and classic arcade towers offer a straight climb. Kustomization lets you change abilities and looks, with preset builds for balanced competitive play.
How is the multiplayer?
You get local multiplayer for couch versus, online for competitive sets, and co-op options alongside single-player. Online matches are generally smooth, though online beginners can face very skilled opponents, so expect a rough start while you learn matchups.



















