MORROWTAPE artwork$14.99

MORROWTAPE

A first-person psychological horror game set beneath a condemned 1989 telephone archive. Tune impossible calls, evade a creature that hunts every sound you make, and decide which evidence the city is allowed to remember.

Screenshots

From the Steam store

It is 11:48 PM on November 6, 1989.

Seventeen years after a fire sealed the telephone exchange beneath the Municipal Archive, its dead lines begin ringing again.

You are the night archivist assigned to an unfinished intake. Below you: twelve impossible calls, one working service elevator, and an operator-shaped thing that turns every footstep and tuning pulse into a trail.

MORROWTAPE is a no-combat first-person psychological horror game built around a compact, high-tension extraction loop.

Take the field receiver. Follow the carrier. Decide what comes back to the surface.

Tune the line. Take the tape. Reach the lift.

Each of four escalating dives sends you deeper into a fixed, learnable complex whose objective placement, lighting, and dressing shift between runs. Match exact carrier frequencies to reveal sealed routes and recover three red-spooled call records. Find the lift fuse, choose when to sprint, and extract before your noise catches up with you.

Every sound leaves an address

Footsteps, tuning pulses, and dead circuits coming online all give The Listener somewhere to search. You have no weapon. Break its search through route knowledge, timing, and deciding when noise is worth the risk.

Twelve calls. One buried line.

Every recovered reel unlocks a complete on-screen dramatic transcript. Across twelve calls, a child counts telephone poles that appear after dark, a dead subscriber disputes his bill, a patrol officer hears her own voice issue impossible orders, and a vanished operator traces a line the city meant to bury.

Choose the official record

After every extraction, Preserve the Originals or Erase the Carrier. The record you build across four dives leads to one of three endings.

Features

• Four escalating extraction dives, each built around three reels, one lift fuse, and a route back out

• Hands-on exact-frequency tuning that reveals sealed routes and recoverable evidence

• The Listener: a sound-reactive threat that turns movement and activated circuits into risk

• No combat — survive through route knowledge, timing, and nerve

• Twelve complete on-screen call transcripts forming one buried municipal mystery

• Preserve-or-Erase decisions leading to three endings

• Three operator modes — Story, Standard, and Overtime — adjust pursuit pressure

• Keyboard and mouse controls with gamepad support

• Subtitles and descriptive sound captions

• High-contrast presentation, flicker reduction, camera-effects control, and independent volume settings

• Offline single-player play with local saves

Put on headphones if you can. You will not need them to survive.

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