$9.99Mini Ninjas Cute ninjas, real swordplay
Sneak, cast spells and swap between six little warriors across a bright open world, at your own pace.
Is Mini Ninjas worth it?
Mini Ninjas is worth it if…
- you want a family friendly action game to play with a kid
- you like sneaking, but with a sword and spells as backup
- you have an evening or two and want something charming, not punishing
- you remember it fondly from 2009 and want to know it still holds up
Screenshots
Sneak, fight or cast your way through
Every enemy camp is a small puzzle with several answers. Creep through the tall grass and pick guards off one by one, or drop in swinging. Hiro, the main ninja, knows kuji magic, and there are twelve spells to learn alongside smoke bombs, shurikens and caltrops.
You can button-mash your way through, but the game rewards a lighter touch. Spearmen punish a head-on charge, and archers with explosive arrows ask you to keep moving. Six playable ninjas, each with their own moves and a special ability, keep the approach fresh. It is combat with room to think, not just react.
A world worth wandering
Between the castles lies open countryside you cross at your own pace, searching out side paths, collectibles and potion ingredients. The art style has a hand-painted feel that has aged remarkably well, all soft shapes and bright colors, and the soundtrack quietly matches each area you pass through. It is the rare action game where stopping on a hill just to look around feels like part of the plan.
The castles themselves are the set pieces: layered stealth playgrounds with bosses at the top that are as memorable in design as they are in name. The story is a simple save-the-world tale, and that is exactly right for a game this warm and funny.



















