Free to playMilthm
You tap raindrops to the music, tweak the rules with playful modifiers, and sink into its wet, melancholy mood. Worth playing for the atmosphere alone.
Is Milthm worth it?
Milthm is worth it if…
- you like rhythm games with a soft, rainy, dreamlike mood
- you like expressive charts where notes move and staging matters
- you like fiddling with modifiers to make runs easier, harder, or chaotic
Screenshots
Rain you can tap
Everything here falls, ripples, and fades like weather. Notes drift and shift around a circle instead of dropping down a lane, and the spare rain-themed interface keeps your eyes on them. You tap drops, hold long streaks, and catch incoming ones as music and animation move together. Charts follow the feeling of each song and its story beat, with special staging on story songs. It is gentle to learn and strange enough to stay interesting.
Modifiers for bad days and brave days
Milthm lets you rewrite the rules before you play. Miss too much and Wonderful Trial restarts the song on a slip, which saves perfectionists from themselves. Feeling bold, you pick Fade out and watch notes vanish as they near the line. Feeling silly, you pick Downpour and get buried under a storm of raindrop notes. The music spans calm tracks and punchier ones, so you can match the modifier to your mood: tidy run, hard challenge, or cheerful chaos.
What else should you know?
Do you need to be good at rhythm games to enjoy it?
No. The timing is forgiving by default, with stricter options if you want them, and charts range from easy to demanding. You get three base difficulties to climb, and modifiers like Wonderful Trial soften failure while you learn the moving-note style.
Is there story alongside the songs?
Yes. Songs connect to story chapters, with visual-novel-style sections and unlocks as you clear tracks. The writing is emotional and dreamy, with rain and memory running through it, and some songs arrive with special演出 tied to the plot.

















