$3.99 (−60%)Microlandia A tiny city with a ruthless economy
Build a cozy voxel town where every citizen works, pays rent and votes, and try to keep them all happy while the numbers refuse to lie.
Is Microlandia worth it?
Microlandia is worth it if…
- you miss the old-school mayor sims where managing the budget matters more than painting a pretty map
- you like systems you can dig into, with stats on everything from homelessness to job occupations
- you want a city builder that stays chill even when the economy turns against you
- you enjoy making policy tradeoffs and living with the consequences
Screenshots
A city where every citizen counts
Nobody in Microlandia is a fake crowd or a statistical blur. Every resident is simulated one by one: each holds a job at a real company, pays rent to a landlord, and can get sick enough to need a hospital with actual staffing and capacity. Lose a job and stay broke long enough, and that same person starts weighing a career in crime. Nothing here is random. When your streets get rough, it is because of choices you made as mayor, which makes fixing them strangely personal.
The levers of a real economy
You set income, sales and corporate tax rates, and you can charge for business licenses, bus fares, parking and more. You will feel real tradeoffs: tax the corporations that fund your budget and watch your approval dip, or woo the voters and watch the books bleed.
The city talks back
Every story comes from what is actually going on, and every piece of bad news lands on your desk. It is funny, too, in a dry way that fits the game. Lose the election and you lose the game.
Building at your own pace
Under the spreadsheets sits a genuinely calm city builder. You lay out roads and a bus network, place housing, businesses and public works, each with its own upsides and tradeoffs, and there is a customizable park tool for the softer edges of town. There are no timers and no punishing failure spiral breathing down your neck: you plan, adjust and watch the town settle into shape. The blocky retro look and gentle soundtrack keep the mood light, even when the budget is not. Several mayors report bankrupting their first city or two, and finding that a fair challenge rather than a dealbreaker.
What should you know before playing?
Can you play it solo?
Yes, it is a single-player game about running one city at a time. Sessions are self-contained: you found a town, steer its economy and either keep winning elections or get voted out, then start a fresh run with a different plan. Because incidents and your own policy choices push each city in a different direction, no two playthroughs play out the same way.
How deep does the simulation actually go?
Further than the cute look suggests. If you like knowing why a policy failed, the data is there.
Is the game finished?
It is still in active development, and the developer updates it frequently, often weekly. The stated plan is to keep improving the base game forever: no DLC, no sequel, no in-game purchases. That also means some features are still growing, and the game has rough edges, including occasional performance stutters on longer sessions.
How hard is it to learn?
The basics are simple: place roads, housing and jobs, then set your taxes. The depth is in the economy, and it takes a few runs to get a feel for what each building and policy actually does. Expect to bankrupt a city or two while learning. That is part of the fun, and the game stays relaxed about failure.

















