$8.79 (−20%)Metal Thunder Fire From Above, One More Run
Fly an AC-130 gunship, shred waves of enemies with upgrades each run, and bring a friend along in online co-op.
Is Metal Thunder worth it?
Metal Thunder is worth it if…
- you want a brain-off shooter to keep your hands busy while something plays on the second monitor
- you like roguelite runs with random upgrades and builds that range from god-tier to barely surviving
- you want short, frantic sessions built around surviving waves with a friend in online co-op
- you ever wanted to be the gunship in that famous Call of Duty mission, minus the stealth part
Screenshots
A gunship, a lot of ammunition, and a bad day for the ground
You circle the battlefield from above, working the guns of an AC-130 against waves of enemies swarming the map below. The 30mm chews through infantry, the 40mm hits harder, and the 105mm turns a cluster of vehicles into a crater. Reloads force a rhythm: fire while you can, then hold your nerve during the gap. Enemies come from every direction, so you swing the turret across the map, juggling targets, keeping the pressure on before the next wave closes in. It is fast, arcade-style shooting with a top-down view of the whole fight, and the satisfaction comes from watching a column of enemies simply stop existing.
Every run plays out differently
This is a roguelite, so no two sorties go the same way. As you fight, you level up and pick from three upgrades each time, stacking your guns into whatever build the run hands you: more rounds per burst, nastier splash damage, faster reloads. Some runs turn you into something absurdly overpowered, and that is part of the joke; others make you sweat just to survive. Between sorties you earn money for the armory, spending it on permanent weapon upgrades that carry over. Missions and enemy tactics keep shifting, so you adapt your loadout and approach each time. Short runs, random builds, and unlocks that stick make one more go an easy decision.
Better with a friend in the sky
Online co-op means you do not have to hold the whole battlefield alone. Join a lobby, split the guns, and coordinate who covers which side of the map while the waves pile in. The chaos is the point: enemies swarm from all directions, plans fall apart, and half the fun is the mess you and your co-pilot make together. Sessions are short and straightforward, built around jumping into a sortie and surviving twenty frantic minutes side by side. When a run goes sideways, it goes sideways for both of you, which is somehow funnier. If your favorite evenings are spent causing mayhem with a friend rather than playing against them, this fits that mood well.
What should you know before playing?
Can you play it solo?
Yes. The game works fine on your own: you run sorties alone, pick your upgrades, and grind armory money for permanent weapon upgrades. Co-op is there when you want it, but nothing about the core loop requires a second gunner. Solo play is a good way to learn the guns before you and a friend start arguing over who gets the 105mm.
How long is a run?
A sortie is about twenty minutes of surviving waves, which makes it easy to fit in one run or three. Early runs tend to end sooner, since the game is hard until you unlock permanent upgrades in the armory. That grind takes a while, so expect to lose a lot before your guns start feeling truly unfair.


























