
NationWar:Chronicles | 国战:列国志传
This is a sandbox game that is deeply rooted in the rich historical information of the Spring and Autumn Period and the Warring States Period.
If Mandate Order scratched a replayable itch for you, keep reading. These games are worth a look next.
This is a sandbox game that is deeply rooted in the rich historical information of the Spring and Autumn Period and the Warring States Period. The story of the game unfolds slowly in the eighth century BC on the vast and mysterious land of China.
Replayable
960 AD: the Song Dynasty is new, and you are its magistrate. Raise a village into a city of thousands, juggling farms, trade, exams and city walls while history pushes events at your gates. A hand-drawn, colorful city builder with story and endless modes, where every decision shapes how your chapter of the dynasty unfolds.
Also in City builder · Replayable
Ancient China needs a governor, and the Emperor has picked you. Found a city among mountains and rivers, build production chains from farm to silk robe, trade with neighbouring settlements and keep the gods on your side through harsh winters. A calm, colorful city builder where every playthrough grows differently.
Also in City builder · Replayable
Grow a dozen hungry villagers into a kingdom of thousands. Assign jobs, keep everyone fed through winter, trade for silver, and raise walls against the monsters outside. A pixel-art medieval settlement sim where the plan is yours and the disasters are too.
Also in City builder · Replayable
NationWar 2.0 is a big strategy game based on the theme of the Spring and Autumn and Warring States period. There are more than 60 countries to choose from in the game. Map 1: 1 restores the mountainous landscapes and rivers of China.
Replayable
Rise from a slave in the last years of the Zhou dynasty and carve out a place in the Warring States. Build a clan, recruit heroes and soldiers, trade, fight in formation battles, and govern conquered lands by your own ideology. A sandbox strategy RPG where the road leads to Saint, Legend or Emperor.
Lead a Stone Age tribe from flint tools to bronze, feeding your people while five ancient nations circle. Part colony sim, part grand strategy: build, farm, fight, trade and make rivals pay tribute. Every run plays out differently, at your own pace.
Also in City builder · Replayable
Manor Lords lets you run a small medieval holding and grow it into a working town, then defend it. You lay out plots, set up farms and workshops, trade surplus, and raise your own villagers as militia when rivals or bandits press in. Slow, detailed, and grounded in the 14th century, it rewards patient planners.
Also in City builder · Replayable
This Chinese martial arts sandbox game blends character growth, adventure, survival, and building. It offers varied regions, towns, factions, engaging NPC interactions, and branching narratives. The combat system is novel, focusing on troop arrangement and skill cards, with replayable talent points.
Replayable
Build medieval China brick by brick, in first person. Chinese Frontiers puts you in the muddy boots of a craftsman who starts with simple work and ends up raising landmarks like the Jiankou Sky Stairs, while the village that feeds the project grows around you. Farm, cook, manage workers, and take it slow: this is a builder made for calm evenings, with a story to give it all a point.
Also in City builder
Songs of Syx is a low fantasy city-builder where a scrappy village can grow into a metropolis and empire, simulated citizen by citizen. You lay out houses and streets, balance food, work and upkeep, and lead real-time battles with thousands of soldiers. Deep, systemic, and highly replayable.
Also in City builder · Replayable
Start as the head of a ruined clan with one crumbling estate, and build a dynasty that outlives you. Raise and educate the next generation, arrange marriages, run farms and businesses, climb the imperial bureaucracy, and put down rebellions. Each run unfolds differently, and the pace is calm enough to play at your own speed.
Also in City builder · Replayable

This is a sandbox game that is deeply rooted in the rich historical information of the Spring and Autumn Period and the Warring States Period.

Grow a Song-era village into a bustling city of thousands, balancing farms, trade and exams as history knocks at your gates.

Grow a dozen hungry villagers into a kingdom of thousands. Assign jobs, keep everyone fed through winter, trade for silver, and raise walls against…

NationWar 2.0 is a big strategy game based on the theme of the Spring and Autumn and Warring States period.

This Chinese martial arts sandbox game blends character growth, adventure, survival, and building.

Guide a fallen clan from a crumbling estate to a powerful family, generation after generation.

此为以春秋时代为背景,历史战略类即时制游戏。两千多年前华夏大地锦绣山河一眼尽收,可在其间建造城郭,构筑关隘,修筑长城,农商、车船、战阵行走其间。礼崩乐坏,百家兴起、诸侯争霸、异族入侵、合纵连横,列国之伐兵、伐交、伐谋就此展开。磅礴壮丽的春秋画卷待君前来指点江山!

A tabletop-style grand strategy sandbox set in the Three Kingdoms period.

Hearthlands is a medieval/fantasy city-building real time strategy game in which you take a role of a king in a procedurally generated world.

This is a deep focus on the Spring and Autumn period of the Warring States period of the grand strategy and real-time combat fusion sandbox game.


Lead Han armies across the Western Regions, from training troops and forging equipment to commanding thousands in real-time battle.

Found a mountain city, grow it from farm fields to silk robes, and answer to the Emperor and the gods alike.

A tabletop-style grand strategy sandbox set in the Three Kingdoms period.

Grow a dozen hungry villagers into a kingdom of thousands. Assign jobs, keep everyone fed through winter, trade for silver, and raise walls against…

In this real-time grand strategy game, command armies, build cities, and manage a dynamic economy.

Lead officers through turn-based war, politics and family across a Three Kingdoms China that plays out differently every time.

In the medieval era, assume the role of a lord and engage with other lords,develop fiefdoms, and employ strategies involving intrigue, warfare, and…

Guide a fallen clan from a crumbling estate to a powerful family, generation after generation.

Place villages across a medieval landscape, grow them into cities, and weave trade between them.

Guide a Stone Age tribe through farming, crafting and trade while rival nations watch your borders, all in runs that unfold differently every time.

Build a cheerful pixel-art ninja village, train your clan and lead it to war until the land is united.

NationWar 2.0 is a big strategy game based on the theme of the Spring and Autumn and Warring States period.

Gather, farm and cook your way up from bare hands, raise wooden houses and pagodas, and keep cultist raids at bay, alone or with friends.

Place villages across a medieval landscape, grow them into cities, and weave trade between them.

Run a bankrupt county or scrape together a frontier command as the Ming collapses around you, one irreversible choice at a time.

Lead officers through turn-based war, politics and family across a Three Kingdoms China that plays out differently every time.

Start at the bottom of a crumbling dynasty, raise a clan, command armies in formation and rule conquered lands your own way.

A tabletop-style grand strategy sandbox set in the Three Kingdoms period.

Lead the last disciples of a broken martial arts school: farm, build and train them into a force that can face the JiangHu again.

Grow a dozen hungry villagers into a kingdom of thousands. Assign jobs, keep everyone fed through winter, trade for silver, and raise walls against…

In this real-time grand strategy game, command armies, build cities, and manage a dynamic economy.

Grow a handful of settlers into a walled medieval town at the edge of the map.

Raise a bright medieval kingdom, then keep its walls standing when the Moon Beasts arrive at sunset.

Found a mountain city, grow it from farm fields to silk robes, and answer to the Emperor and the gods alike.

In the medieval era, assume the role of a lord and engage with other lords,develop fiefdoms, and employ strategies involving intrigue, warfare, and…