Make Me Whole artwork$2.99100%1 user reviews

Make Me Whole

A letter with no sender, a photo of the doll you lost as a child, and an address: a shuttered doll workshop where the same room keeps repeating. Something off? Sewing machine. Nothing? Take the exit. First-person anomaly-spotting horror about finishing a doll, and what moves when you look away.

Screenshots

From the Steam store

A single letter with no sender. Inside were a photograph of an old doll and an address.

The address leads to a doll workshop that closed long ago. The moment you step through the door, the same room begins to repeat, again and again.

A sign on the wall lists a few rules.

Look carefully around the room. If you find something strange, check the sewing machine. If nothing is wrong, leave through the exit.

Each time you choose correctly, a piece of the doll's body that went missing somewhere in the workshop comes back.

And the old notes left behind in each repeating room slowly reveal what happened to the one who sent the letter.

Make the scattered doll whole again, and uncover the secret of the doll workshop....

The same room. One thing wrong.

Every room in the workshop looks the same. But sometimes, something is just slightly off.

A sound that was not there a moment ago Signs that someone has been here Something that has drifted out of place A gaze you can feel from somewhere And things you will never notice unless you look very, very closely

Can you tell what changed in this workshop?

Features

32 anomalies: from changes you spot at a glance to ones you can walk past again and again without noticing. Eight correct calls in a row: a single mistake sends you back to the start. A story told in pieces: notes left behind in each room, and the truth that waits when every piece comes together. A doll stitched back together: every correct call returns another part of its body. 13 achievements: including one only the most observant will ever earn.

How to Play

Look: Walk through the workshop and study everything: the furniture, the dolls, the walls, the lights, even the sounds. The first room you enter is always unchanged, so remember it well. Decide: If you spot something strange, use the sewing machine. If nothing is wrong, leave through the exit. Keep going: A correct call takes you to the next room and returns a piece of the doll. A wrong call sends you back to the first room. Complete it: Make eight correct calls in a row to finish the doll and reach the end of the workshop's story.

Controls: Move with WASD or the arrow keys, look with the mouse, interact with E, pause with Esc. Gamepads are supported.

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