$17.99LOST EPIC Gods Fall to Your Blade
Fight your way through Sanctum as the God Slayer and bring six gods to their knees.
Is LOST EPIC worth it?
LOST EPIC is worth it if…
- you want souls-like combat that moves faster than most, in two dimensions
- you enjoy tinkering with builds, weapons and skill combinations
- you like hand-drawn anime art in a dark fantasy world
- you want a boss to fight alongside a friend online
- you do not mind grinding for crafting materials between fights
Screenshots
Combat that makes you earn every kill
This is a souls-like at heart: stamina governs every swing and dodge, so you learn enemy patterns instead of mashing through them. Death sends you back to a checkpoint and drops your anima where you fell, and the Pantheon of Six will not go down on the first try. When a god finally falls, it feels earned.
Bring a friend to the god fight
Sanctum is a lonely place, but you do not have to fight it alone. Online co-op lets you summon another player into your world and take on the Pantheon together, which takes the edge off the tougher bosses and the harder stretches of the map. It is a straightforward system: join up, coordinate, and fight side by side. Fair warning from long hours spent in it: summons only last within the area you called them in, so treat co-op as a way to crack a stubborn boss rather than a full campaign partner.
Divine Skills and the joy of a good combo
Every weapon carries its own Divine Skill, and you can mix and match them across your loadout. Skills run on cooldowns rather than an MP bar, so the rhythm is about timing: land a Divine Skill at the right moment to stagger an enemy, then pour on massive damage while it is reeling. Launch an enemy with a skill, juggle it in the air, land, and start again. The combat rewards experimentation, and a well-built combo chain is genuinely satisfying to pull off.
A build that is actually yours
Level up at a checkpoint by spending anima, then invest the skill points you earn into the Gospel, the game's skill tree. Stats cover strength, skill, vitality, focus and faith, and leaning into one of them shapes a strength, skill or magic build that suits the weapons you favor. Skills you master on one weapon carry over to others of the same type, so a weak starter sword can still teach you something worth keeping. There is real room to make the God Slayer play the way you want.
A Sanctum worth looking at
The whole game is hand-drawn, from the knight's frame-by-frame animation to the gloomy backgrounds, with character art by Namie, an illustrator known for Fate/Grand Order, Azur Lane and Arknights. The look fits the story: a war between gods and humanity, told through bleak locations and towering boss designs that make you wonder what is waiting around the next corner. The story stays light on dialogue and leans on world-building and a handful of voiced scenes, so come for the world and the fights more than the plot.






























