$9.99Last Floor Thirteen floors between you and outside
Descend a high-rise that has turned against you, fighting angry household appliances on the way down.
Is Last Floor worth it?
Last Floor is worth it if…
- you want a short, strange horror you can finish in an evening
- you like fast-paced first-person games with scrappy melee fights
- you enjoy hunting well-hidden collectibles, there are 81 batteries to find
- you have a soft spot for weird alien stories and retro apartment-block atmospheres
Screenshots
A home that turned hostile overnight
You are an ordinary engineer on the top floor, dreaming of a country house. The stairs are locked, the elevator is dead, and the whole structure seems to live an alien life of its own. The power grid now carries some strange energy that animates household appliances, and they are not glad to see you. There is no way out but down, and no way down but through. The premise is absurd and the game knows it: one moment you are making tea, the next a teapot is trying to kill you.
Getting down is the whole game
Every floor is a small challenge: find the key, throw the switch, work out how the exit works. The stairs and elevator are out, so you improvise. You climb down a pipe, hop from balcony to balcony, or catch the elevator when it finally cooperates. Traps and deadly ground punish careless steps, and four types of enemies want to eat you, from furious kettles to things worse than kettles. You carry two melee weapons, a mop and an axe, so combat is close, scrappy and often desperate. No flashlight, almost no puzzles: the game is about reading a floor fast and moving before something moves first.
What about the batteries and endings?
Do the batteries you collect actually matter?
Yes. Hidden around the building are 81 batteries, and how many you find decides which ending you get: collect at least 59 and you reach the good one, fewer and you get the bad one. They are tucked into corners and secrets well enough that a thorough first run will still miss plenty, which makes a second descent tempting. If you like completionist hunts, this is the game's main reason to replay it.
How long does a playthrough take?
Around two hours for one run, closer to three or four if you search every apartment and go for both endings. Rushing through is possible, but the game rewards poking around: the floors differ from one another, and not knowing what waits on the next one is half the fun.
How scary is it, really?
It builds dread more than it shocks. The music is eerie, the corridors feel wrong, and there are a few proper scares, including a neighbour you will not forget. It is tense and unsettling rather than relentless: the horror comes from ordinary rooms behaving like they belong to something else.
Can you play it with a controller or solo?
It is a singleplayer first-person game, so you play alone, and the controls are responsive and simple: move, look, hit, interact. There is nothing to configure around other people, no co-op, no fuss. You pick it up, descend, and you are done in an evening.























