$0.99KNIGHTS Chess logic, zero chess knowledge
Move knights in their L-shaped hop until every piece sits on its matching color.
Is KNIGHTS worth it?
KNIGHTS is worth it if…
- you like logic puzzles you can pick up for one board and put down again
- you enjoy working out the order of moves rather than reacting fast
- you want a calm, no-timer puzzle to unwind with
- you never learned chess and never needed to
Screenshots
One rule, endlessly twisted
The whole game runs on a single move: the knight's L-shaped hop from chess. Get every red knight onto a red square and every blue knight onto a blue one, and the board is solved.
That is all you ever do, and it is enough. Boards are cramped slices of a checkered field with some tiles blocked off, so there is rarely room to maneuver. It feels like one of those sliding tile puzzles, except the tiles can jump over each other.
Nothing here needs chess. The game shows you where a knight can land when you pick it up, and the first boards teach the rest.
Planning two moves ahead
The trick to KNIGHTS is reading the board backwards. Instead of asking where a knight should go, you ask which knight has to move first so the others can follow. Often a knight already sitting on its correct square has to step off it, let someone else through, and come back.
The early sets ease you in, then the difficulty ramps up as boards tighten and blockers multiply. The good news: puzzles allow several solutions, so once a new way of tackling a problem clicks, later boards open up. There is no timer and no punishment for wrong turns, since you can undo moves or restart a board whenever you like. The late puzzles do get genuinely tricky, and a few may take more shuffling than you expect.


















