$24.99KartKraft™ Two Inches Off the Tarmac
Race a kart at 21,000 RPM on laser-scanned circuits, where every corner pulls over 2.5G and nothing stands between you and the asphalt.
Is KartKraft™ worth it?
KartKraft™ is worth it if…
- you want kart racing that behaves like the real thing, not an arcade toy
- you own a sim wheel and want feedback that rewards smooth hands
- you enjoy chasing lap times and beating ghosts on the leaderboards
- you would rather master six circuits deeply than skim through dozens
Screenshots
Physics that feel like the real thing
A kart has no suspension and no downforce, so everything happens through the chassis and the tyres. KartKraft models that with what the store calls the most advanced vehicle physics ever produced for a racing game. A kart here hits 60mph in 3.2 seconds, pulls over 2.5G in corners and revs to 21,000 RPM, and you balance it on three wheels while it does. You hear the tyres squeal as they slide and deform, trying to find grip. Players who race with a wheel say the feedback is on point with real karting, and that the handling model is the heart of the game. It is demanding: the kart is quick to snap and rewards smooth hands.
Laser-scanned circuits and ghost duels
Every bump, crack and kerb is there, because the circuits are laser-scanned with the same technology used in missile guidance systems, accurate to the millimetre. Current tracks run from Atlanta Motorsports Park in the USA to PF International in the UK, Genk in Belgium and two Australian clubs. The competition side is hotlapping at its sharpest: every lap is recorded and uploaded, so you can race a ghost and see exactly where your rival brakes, turns and accelerates, then beat them on the next run. Climb from your friends' times to national and global leaderboards. There are also AI quick races, practice sessions and a photomode.
What do you race and wear?
Which karts and tracks are in the game?
There are five kart classes: KA100, X30, KZ2, Kartkross and Monster kart, spread across eight licensed chassis makers including CRG, Praga, Formula K, SodiKart and OK1. The selection is deliberately narrow: this is a karting specialist, so the depth sits in the physics and the lap times rather than a long list of content. Note that the game requires a connection to servers to play.
Is there real multiplayer racing?
Not head to head in the traditional sense. The competitive core is PvP ghost leaderboards with global and national divisions: you race against recorded laps of real drivers, and every lap you set is uploaded for others to chase. There are also AI quick races for a full grid of twenty opponents. If you want wheel to wheel racing against live opponents in the same session, this is not that game; if you want to prove you are faster than the world's best lap, it is exactly that.

















