Hex Town artwork$8.99100%2 user reviews

Hex Town

Every level brings an interesting puzzle to solve. Place and merge tiles using patterns that you’ll discover along the way. Plan ahead, find optimal solutions, and earn rewards that you’ll use to build your Homestead.

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From the Steam store

Every level brings an assortment of tasks to complete. Place and merge tiles using patterns that you’ll discover along the way. Plan ahead, find optimal solutions, and earn rewards that you’ll use to build your Homestead.

In addition to merging tiles, there is a relaxing Hidden Object Mode where you can enjoy searching for cute animals and photographing them in beautiful surroundings.

Play Hex Town single player or multiplayer with up to 4 players. It’s the perfect way for puzzle lovers and cozy gamers alike to zone out in a quiet world with gentle progression.

Every tile has a type and a tier. Place three tiles of the same type in the right pattern, and they'll merge into a single tile one tier higher. Chain merges to create higher tiers and complete tasks.

Every level adds a small checklist of tasks to complete. If a placement doesn't work out, grab the pickaxe to return a tile to your hand, or restart the level to chase a perfect run.

After completing a level's required tasks, you'll earn a loot chest with several rewards inside. These rewards usually include tiles, animals, and environment options (weather, lighting, grass...) that you can use in your Homestead. Occasionally you'll also find cosmetics for your hand cursor and trophies to celebrate your achievements.

There are 5 rarity levels for rewards, ranging from Normal to Hexceptional. Higher difficulty level puzzles reward higher rarity rewards, and earning a silver or gold star increase the total number of rewards that the loot chest will contain.

Hexpeditions: Puzzle levels with progressive difficulty and rewards

Hidden Objects: Relax and find animals from a list to take pictures of

Homestead: Spend rewards to build and upgrade your own town

Tutorial: A step-by-step intro where you play to learn

Hand Cursors: Your in-game avatar is a floating hand which you can unlock cosmetics for, and which you can use to gesture to other players and interact with the environment

Environment Customization: Tons of options for weather, grass, paths, lighting, wind, fog, and more that you can unlock

Trophy Room: A shelf of interactive trinkets you’ve earned while playing

Hand Studio: Make your hand cursor unique with a variety of colors, skin tones, fingernail polishes, and jewelry

Controller support: A controller-first experience that feels great on any gamepad or Steam Deck

Multiplayer co-op: Team up to complete puzzles or search for cute animals together

Dynamic music: A lovingly-crafted soundtrack that loops randomly so it's never the same twice

Interactive world: Use your cursor to drag, throw, push, pull, splash, and pat things as you play

Hex Town was designed and developed with controller support as a high priority.

For me, there's something about kicking back with a controller that makes a game feel especially immersive and enjoyable. I want to make sure you can enjoy Hex Town using your favorite input, be it a gamepad, handheld, or keyboard and mouse.

I've added easy button re-mapping in the settings in case you don't find the default controls intuitive. If there's something I missed or a control that doesn't feel right, please reach out or use the feedback button in game and let me know!

How do the puzzles (AKA Expeditions) work?

Tiles always merge in groups of 3 of the same tile. Each tile has a type, and each tile type requires a unique pattern of 3 to merge. The merged tile will be 1 level higher than the tiles that created it.

As you progress, you’ll get higher difficulty tasks, new types of tasks, and more bonus tasks. There are 5 tiers to complete, each with their own reward and trophy. Higher tiers grant more and rarer rewards.

How does Hidden Object mode work?

You’ll have a task list which includes several animals to find and photograph. There’s a hint button which will play the animal’s sound, as well as show a large hint circle outline that contains the animal.

Once you find the animal, you’ll open your camera, adjust the focus, and take a picture.

As you progress, the environments get larger and there will be more animals to find. There are 5 tiers to complete, each with their own reward and trophy. Higher tiers grant more and rarer rewards.

Is multiplayer co-op or competitive?

All game modes have cooperative multiplayer. Whether it’s placing and merging tiles or photographing friendly animals, everyone works together to complete shared tasks.

What’s the difference between single player and multiplayer in puzzle mode (AKA Hexpeditons)?

Each level starts with a ‘deck’ of tiles that get distributed amongst all players at the start. Whether it’s 1 or 4 players, the rules and number of tiles remain the same. Multiplayer means you’ll need to communicate and work together to plan your merges, but you’ll also have playable tiles to work with, since each person can hold 5 in their hand.

What’s the difference between single player and multiplayer in Hidden Object mode)?

Multiplayer is nearly identical to single player in Hidden Object mode. The only difference is that any player can take a photo and complete the shared tasks, instead of just one.

How does the 3-star system work?

During each level, you have the potential to earn a bronze, silver, or gold star by completing Required Tasks and Bonus Tasks. Silver and gold stars both add an additional reward to your loot chest, and gold stars are required for certain achievements.

Are all puzzle levels solvable?

All puzzle levels have at least one optimal solution, meaning you are guaranteed to be able to complete all Required and Bonus tasks.

How long does the average level take?

A: Most levels take ~5-15 minutes each to solve, with the highest difficulty puzzle levels taking ~10-20.

Hey there! I'm Addison. I have been a game developer for 13 years now, and this is my first solo project. I've always been interested in and inspired by games like Townscaper, Tiny Glade, Minecraft, and just about anything with a creative mode.

I started this project with a few simple ideas I wanted to stick to. No time pressure, no 'Game Over' screen, and plenty of room for multiplayer shenanigans. The rest was trail and error, asking "What if I...?" a lot, tweaking features until they felt right, and removing them when they didn't.

Since the start of this project, I've moved to a different country, learned to 3D model, improved my 2D art skills, stepped into the scary world of marketing and advertising, and way overshot my personal timeline goal of 1 year.

I hope you'll enjoy the big features, but also the little details, as you play my game. I can't wait to hear what you think! I doubt many have read this far, so to those who have: I genuinely appreciate your time and interest in my project. Thank you! :)

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