$6.99Hariti
A first-person psychological horror game about a mother searching an abandoned Chinese-style hospital for her missing daughter. You explore damp corridors, solve light puzzles, and face folklore-born creatures while the story twists around you. Short, tense, and thick with dread.
Is Hariti worth it?
Hariti is worth it if…
- you like slow-building psychological horror over constant action
- you like exploring creepy hospitals and piecing together a sad mystery
- you like Chinese folklore, dark atmosphere, and strong sound design
Screenshots
A hospital that wants you uneasy
You walk the halls of a crisis-ridden medical facility done up in Chinese horror style, flashlight in hand. The dread builds slowly rather than throwing a scare at you every minute. Sound does a lot of the work: a noise puts you on edge before anything shows itself. When monsters do appear, they are grotesque things pulled from old folklore, and jump scares land because they are used sparingly.
Search, solve, and fight back
Your job is plain: find your daughter and learn what the hospital hides. You explore rooms, notice small details, and work through puzzles that stay light enough to keep the pace moving. There is also a distinct action side, with an appropriate weapon to take up against what stalks you. It runs about two to three hours, with clear direction and fair difficulty, so you finish it in one or two sittings.
Good to know?
How scary is it, exactly?
It leans on tension more than shock. Expect an oppressive, gloomy mood, careful sound cues, and occasional jump scares that feel earned. If you want to be thoroughly rattled without being overwhelmed, this balance suits you.
What do you actually do minute to minute?
You move through the abandoned hospital in first person, search rooms for clues about your daughter, solve small puzzles, and use a weapon when creatures close in. Progress is clearly signposted, so you spend your time absorbing the place rather than getting lost.
How long does it take to finish?
Around two to three hours to reach the ending. That short length is part of the appeal: a tight, story-driven trip with a plot where nothing is as it seems, built for a single dark evening.

















