Free to playGunboundM Artillery Duels Where Wind Rules
Aim your pixel tank, read the breeze, and outshoot real opponents in quick turn-based team battles.
Is GunboundM worth it?
GunboundM is worth it if…
- you like turn-based duels where reading the wind matters more than reflexes
- you remember the original Gunbound and want that old aiming feeling back
- you enjoy collecting tanks and avatars and mixing their skills into new setups
Screenshots
Aim, account for the wind, fire
Every turn is a small physics problem. You move your tank, line up a shot, and the game shows you the bomb's flight path, which would be very helpful if the wind were not blowing. The guideline assumes calm air, so the real skill is reading the breeze and adjusting your angle and distance yourself. You watch the arc drift, correct, and try again next turn. Land it clean and the damage piles up fast. Hide your tank well and the enemy has the same problem in reverse: nothing to hit. Clouds, totems and other map elements add more ways to turn a bad position into a good one.
Tanks, weapons and avatars
There are more than 40 tanks, from originals to new arrivals, and each one carries its own strategic weapons: over 120 in total, and no two work the same way. On top of that, over 100 avatars ride along, each with a skill that triggers special effects depending on how the battle is going. So a match starts before the first shot: which tank, which avatar, and how their abilities fit together. Then the plan is to steer the fight into situations where your avatar's skill fires at the right moment. With that many combinations, two players rarely bring the same setup twice.

















