Gator Material Studio artwork$15.99 (−20%)

Gator Material Studio

Create procedural materials, paint directly on 3D models, bake mesh maps, and export game-ready PBR textures, all in one standalone material authoring application.

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From the Steam store

Create procedural materials, paint directly on 3D models, bake mesh maps, and export game-ready PBR textures, all in one standalone material authoring application.

Gator Material Studio is a standalone material-authoring and 3D texture-painting application built for game developers, technical artists, and indie creators.

Create procedural materials with a node-based workflow, apply them directly to 3D models, paint across multiple PBR channels, generate mesh maps, build reusable materials and masks, and prepare finished textures for use in your game engine, all inside one application.

Create Procedural Materials

Build resolution-independent materials using a visual node graph. Combine noises, patterns, shapes, gradients, transforms, filters, normal and height processing, blending, scattering, and other procedural operations to create materials that remain editable instead of being locked into a single bitmap.

Paint Directly on Your Models

Import a UV-mapped model and paint directly in 3D, 2D UV space, or a split view.

Work with material channels including:

Base Color

Roughness

Metallic

Normal

Height

Ambient Occlusion

Opacity

Emission

Use paint and fill layers, masks, groups, blending modes, projection tools, symmetry, paths, stencils, alphas, material brushes, polygon fill, clone, smudge, and other non-destructive painting tools.

Bake Mesh-Aware Maps

Generate maps from your model for use while texturing, including:

Ambient Occlusion

Curvature

World-Space Normal

Position

Thickness

ID maps

Normal maps

These maps can drive generators and reusable material effects such as edge wear, dirt accumulation, cavities, gradients, and other geometry-aware details.

Build Reusable Content

Create and reuse your own:

Materials

Smart Materials

Masks

Generators

Filters

Brushes

Alphas

Stencils

Procedural graphs

Materials created in the Designer workflow can be used directly inside the Painter workflow, allowing procedural generation and hand-painted detail to exist in the same project.

Preview Your Work

Inspect materials in real time with configurable lighting, environments, HDRIs, camera controls, background settings, and presentation effects before exporting your finished textures.

Built for Game Development

Gator Material Studio focuses on practical PBR asset creation for games. Create materials, texture props and characters, bake supporting maps, and export production-ready texture sets without splitting the workflow across separate material-design and texture-painting applications.

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