$39.99Is FREEDOM WARS Remastered worth it?
FREEDOM WARS Remastered is worth it if…
- you enjoy hunting games where you carve colossal enemies down piece by piece
- you want a dark, story-driven dystopia where the premise and the missions feed each other
- you like fast, three-dimensional action that rewards quick reflexes over careful play
- you want a co-op game with a lobby, shared objectives and a bit of PvP on the side
Screenshots
A million years to work off
In this future, Earth's resources are gone, and being alive is a sin in itself. Your character starts with a one-million-year prison sentence, and the only way out is volunteering for deadly operations. Every mission chips away at the term; every failure leaves you rotting in your cell. The premise is bleak, and the game leans into it: a grim, oppressive world of colossal prison cities and desolate landscapes, with a story that carries you from one twist to the next. It is a strange, dark bargain, fighting for the right to exist, and it gives every mission a reason beyond loot.
Combat on three axes
Fights are fast and frantic, played in third person against enemies far bigger than you. Your most trusted tool is the Thorn, which lets you move across the battlefield in three dimensions and dominate the fight from angles a grounded brawler never offers. You cut colossal enemies down piece by piece, whittling them until they weaken, while your allies and your warden cyborg Accessory fight at your side. The remaster adds difficulty settings, so you can tune how punishing the hunt gets. Combat feels smooth and quick, the kind where a fight can turn in a second and you react before you think.
Better with a lobby
This is a game built for joining a lobby with friends and jumping into rounds together. You team up online for co-op operations against the game's biggest enemies, coordinating who goes for which part while the Abductors (the colossal hunters' prey in reverse: they hunt you) close in. There is PvP too, if your group would rather settle scores against each other. Sessions are social and straightforward: pick an operation, drop in, fight, get out. The game is at its best when a plan falls apart mid-mission and four sinners improvise their way out of it.





























