$19.99Fraymakers Indie icons, four-player chaos
Pick a fighter, call in assists at the right moment, and build your own characters and stages to keep every match fresh.
Is Fraymakers worth it?
Fraymakers is worth it if…
- you like platform fighters and want one built around indie game characters
- you want a four-player couch game with short, loud rounds
- you enjoy making your own characters, stages and modes, or playing what others build
- you want a fighter that is friendly to newcomers but deep enough to grind
Screenshots
Fights with real momentum
This is a platform fighter: you knock opponents off the stage instead of draining a health bar, and the faster you read them, the further they fly. Combat is fast and smooth, with combos that are easy to start if you know the genre and plenty of depth once you want to climb. Each character carries over 80 animations, so nothing is missing: dashes, aerials, taunts, the whole toolkit. The pixel art runs at 60 frames per second, and the sprites are hand-crafted with real personality. It is easy to pick up for a quick round with friends and expressive enough to reward serious practice.
Assists at the right moment
Beyond your own fighter, you can call on assists: a huge selection of indie characters who jump in for one move. Fire a projectile, land a buff on yourself, or slap a special status effect on the person chasing you across the stage. Choosing which assist to bring is a real decision before the match even starts, and timing the call is a decision mid-match. Used well, an assist breaks an opponent's combo or finishes one of yours. Used badly, it is a cooldown you wasted. Either way, the roster of indie cameos gives every loadout its own flavour.
Couch chaos for a group
Four players can fight locally, and the rules are simple enough to explain in a minute: knock everyone else off the stage. That makes it an easy sell at a gathering, where the fun comes from shouting, rematches and someone discovering a move they will abuse all evening. One person can play on keyboard, everyone else needs a gamepad, so dig the controllers out of the drawer first. Rounds are short and the pace is quick, which suits a party: nobody sits out for long, and the loser always gets another go. The colourful pixel look keeps the whole thing cheerful, even when the trash talk is not.
Playing together, in person or online
Fraymakers works as a shared session game: join a lobby, pick fighters, jump into rounds. Locally, up to four of you can team up or face off, and co-op and versus sit side by side in the same menu. Online, the game was built around rollback netcode from the start, the standard the fighting game community expects, so matches aim to stay smooth instead of stuttering. Whether you are coordinating with a partner or squaring off against them, sessions stay social and quick to set up.
What should you know before playing?
Can you play Fraymakers solo?
Yes. There is a singleplayer option and a training mode, and the game is designed to be friendly to new players while staying challenging for veterans. That said, it is built around facing other people, locally or online, so the solo side is best treated as practice rather than the main event.
Can you create your own content in the game?
Yes. The custom content editor is designed to be both accessible and powerful: you can build your own characters, stages and modes, and play what the community makes. The developers wanted creating to be simple and fun, and workshop creations can even be played online with friends.
How does local multiplayer work?
Up to four players can fight on one screen. One player slot can use the keyboard; every additional player needs their own gamepad. So for a full four-person couch match, count the controllers before everyone arrives.

























