Flashpoint Campaigns: Cold War artwork$49.9998%Very Positive

Flashpoint Campaigns: Cold War

Master grand tactical combat as a Cold War force commander in this data-rich simulation. Plan and issue orders in asynchronous WEGO turns, leveraging real-world maps and complex features like Electronic Warfare and Air Assaults to outthink your enemy.

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Flashpoint Campaigns: Cold War is a grand tactical combat simulation on the Cold War battlefield. As the force Commander, you will plan and then issue orders and Standard Operating Procedures to your battalion, brigade, or regimental forces, shaping the fight by maneuver and your intent. Your forces will engage the enemy in rendered real-world map locations. Each hex is 500m of militarily significant terrain on maps covering 20km x 15km or greater locations across the German area of battle. Each battle can last 4 to 24 hours of in-game time. Your troops will meet their foes at any time of day and in any realistic weather conditions.

This latest entry into the iconic Flashpoint Campaigns series features the largest number of Cold War scenarios and campaigns, encompassing the highest number of nations ever included in a single new game release. In addition, for the first time in this series, it includes Air Assault as well as other new features described below.

The game's engine is based on asynchronous WEGO turns. Players issue orders and then watch a variable amount of time unfold on the battlefield. They then issue or adjust orders to react to what has happened as they execute their battle plan to outmaneuver and outthink their enemy's battle plan.

Flashpoint Campaigns: Cold War is a deep simulation of combat operations where forces are arranged in maneuver units of companies, platoons, and sections of tanks, infantry fighting vehicles, infantry squads and teams, recon forces, engineers, air-defense and anti-tank systems, helicopters, and more. As the Commander, the player must use available off-map assets like long-range artillery, rockets, or airstrikes as force multipliers in the battle space. The Commander may be faced with the specter of using chemical or nuclear weapons to support their forces on the map and win the day.

In this complex battlespace, the player's efforts are constantly tested by modeled features such as Electronic Warfare, Air Superiority, and Realistic Weather. You'll also need to consider Line of Sight and Fire, Terrain and Elevation, Smoke and Mines, and human factors like training, morale, and readiness. To help you master the situation and understand your force's capabilities, the game provides a variety of information dialogs, map overlays, and range rings.

Flashpoint Campaigns: Cold War is a data-rich simulation where each nation has information on National Characteristics, Command Parameters, and Orders of Battle. Data Tables are packed with era-specific equipment and troops. Weapon Systems of the time, such as guns, missiles, precision munitions, small arms, and much more, are comprehensively modeled.

The game allows players to create their own scenarios and campaigns, modify game data, artwork, and sound effects as they see fit. All these modding capabilities are supported by detailed documentation.

Over 100 Cold War scenarios in total. 60+ independent scenarios and 10 campaigns, both in solo national efforts or with allied nations.

Covers Germany on 80 plus maps and an extensive selection of military equipment from 1980 to 1989: United States, Great Britain, France, Canada, Belgium, West Germany, Russia (Soviet Union), East Germany, Poland, and Czechoslovakia.

Several Tutorials (scenarios and documentation) that look at the basic, intermediate, and advanced features of the game system, so players can learn at their own pace.

New Tactical Transport feature (includes Air Assaults) for moving forces with helicopters or trucks around the battlefield in a coordinated and planned way.

Every scenario has multiple computer player battle plans for replayability, which, coupled with the game’s base computer player, which reacts and deviates as needed from those plans, means every battle is dynamic and different.

Refined unit SOPs (Standard Operating Procedures) and order queuing with an improved user interface for both new and experienced players.

Illumination rounds light up the night skies and help see enemies.

Improved AI and UI for formation moves and unit behaviors like withdrawal and target selections.

Refined control and improved UI for resupply of ammunition and setting of critical munitions to resupply.

Improved spotting and combat models

New and refined information dialogs and overlays provide important details to the players.

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