$19.99Firewatch A summer alone in the woods
Roam a painted Wyoming forest as a fire lookout, talk to your supervisor over the radio, and watch a quiet mystery turn uneasy.
Is Firewatch worth it?
Firewatch is worth it if…
- you want a short, story-driven game you can finish in an evening or two
- you like games where the fun is in talking, exploring and atmosphere rather than action
- you enjoy a mystery that builds slowly and leaves room to argue about afterwards
- you want something calm to unwind with that can still make the woods feel uneasy
Screenshots
A summer alone with a voice on the radio
The year is 1989. Henry has left a messy life behind to watch for smoke from a tower in the Wyoming wilderness, in an especially hot, dry summer that has everyone on edge. Your only lifeline is Delilah, your supervisor on the other end of a small handheld radio, and the conversations you choose to have with her are the heart of the game. They run from dry jokes to surprisingly honest talk, and what you say shapes the one meaningful relationship you have. It is a game about adults, having adult conversations about adult things, so it is not one for younger players.
A forest that keeps its secrets
The job is simple: watch for smoke, keep the wilderness safe. Then something strange draws you out of the tower and into the forest, and the walk turns into a mystery. You explore a wild, unknown environment that expands as you go, with secrets and discoveries waiting over every hill, and the calm slowly gives way to tension as you start to wonder what is out there with you. The look is a large part of why it works: a hand-painted wilderness by illustrator Olly Moss, with a soundtrack that follows you through the trees. The ending divides players: some find it fitting, others anticlimactic.

















