$11.99Farming & Supermarket Simulator From seed to checkout
Grow your own produce on the farm, then sell it in the supermarket you run, all at a calm, unhurried pace.
Is Farming & Supermarket Simulator worth it?
Farming & Supermarket Simulator is worth it if…
- you like hands-on sims where you stock shelves and work the till yourself
- you want farming and shopkeeping in one loop instead of two separate games
- you enjoy deciding what every harvest becomes: product, or animal feed
- you prefer games without timers or harsh failure, played at your own pace
- you like growing a business step by step, from one small shop to a chain
Screenshots
From seed to shelf
The whole chain is yours. Plant and harvest organic crops, then decide what each haul becomes: fill the supermarket shelves with it, or feed it to your animals. Feed a chicken a tomato and it gives you fresh eggs in return. Later, machines turn raw harvests into processed goods worth more at the till, so wheat can become flour and flour becomes bread. Every product you sell starts with a decision you made on the farm, and watching a crate you planted travel all the way to a customer's basket is the quiet pleasure the game is built on.
Behind the till
When the doors open, you are the cashier. Scan items quickly, take payments in cash or credit, and keep the line moving while customers browse. Between sales you dash into the aisles with crates from storage, refilling shelves before they empty and keeping popular products front and centre. There is a rhythm to it: one moment you are ringing up a basket, the next you are restocking a shelf that just sold out. Customers notice the difference, and a well-run shop keeps them coming back.
A job with both hands
This is first-person work, the kind of sim where you feel the weight of every task. You carry crates from the warehouse, arrange shelves, feed animals, run machines and stand at the register, all in one day. Nothing is abstracted away behind menus: the shop only sells what you physically put on the shelves. If you like sims where the satisfaction comes from doing the work yourself, from scanning a customer's eggs to hauling tomorrow's stock, this covers the whole small-business day from field to checkout.
No clocks chasing you
For all the tasks on the list, the game stays gentle. There is no punishing failure waiting if a shelf sits empty or a crop takes an extra day, and you set your own pace between farm and shop. Some owners keep things small: one register, a modest store, a tidy warehouse with a few boxes of everything, restocking at their own rhythm after closing. The game supports that as fully as it supports expansion, so a quiet evening of feeding chickens and tidying shelves is a perfectly valid way to play.
Building the business
Money earned at the till goes back into the business, and you choose where. Expand the supermarket for more space, more products and more customers, then arrange the shelves so popular items catch the eye. Or push the farm side: open new farmland, buy more machines, and widen the range of animals you keep. Setting prices is part of the strategy too, finding the point where customers are happy and the day still turns a profit. Step by step, a single shop can grow into something much larger.
The farm side of the fence
Half the game is a proper small farm. You plant crops, harvest them, and keep a growing collection of animals fed and productive, with each species asking for something different. Open more farmland as your operation outgrows the original plot, and add machines to process what you grow. The harvest is never just for selling: what you do not ship to the store becomes feed, so the farm and the shop feed each other. Days out here are unhurried, and there is real satisfaction in a barn full of well-fed animals.
Questions before you play?
Can you play it with friends?
No, it is singleplayer only. Everything from planting to the cash register is done by you, though you can hire in-game staff to help with tasks like the register as your business grows. If you were hoping for co-op farming with a friend, that is not something the game offers right now.
Do you have to micro-manage everything yourself?
Mostly yes, and that is part of the design. You carry the crates, fill the shelves, run the machines and take the payments. Machines handle processing once you buy them, and hired workers can take over some duties, but there are no conveyor belts or full automation lines. People who enjoy being busy and hands-on tend to thrive here; if you want a game that runs itself, this will feel like work.
How does the day-to-day loop work?
You split your time between two places. Before opening, you handle the farm: harvest crops, feed animals, process goods. During opening hours you work the register and restock shelves from your warehouse. After closing you prepare for the next day, and spend earnings on expanding the farm, the store, or both. Customers also make special requests, so keeping a stocked warehouse pays off.
Is there a story or set of goals?
There is no story campaign. The game is about the business itself: unlocking new machines, animals, crops and products as you level up, and expanding your farm and supermarket with the profits. Your goals are the ones you set, whether that is a small self-sufficient shop or the largest operation the game allows.
























