$11.99Evil Bank Manager Become the money itself
Build a banking empire across a living 16th century world map, until printing money is your job and everyone else owes you.
Is Evil Bank Manager worth it?
Evil Bank Manager is worth it if…
- you like systems-heavy strategy where the economy is the battlefield
- you want a tycoon game with a villainous streak
- you enjoy long-term planning more than quick action
- you like games where each run plays out differently against dozens of rivals
Screenshots
A tycoon where the business is power
Most tycoon games ask you to balance a budget. This one hands you a bank in the age of exploration and asks a nastier question: why stop at being rich when you could control money itself? You open branches, issue loans, invest in regions and manage the people who work for you, and every profit is a step toward the real prize, becoming a Federal Reserve System with the power to print currency. It is management with a villain's ending written into it, and the score is not cash in the vault but influence over the whole map.
A world map that keeps moving
The game plays out on a detailed map of the 16th century, and the map does not sit still. Relations between countries shift constantly, wars break out, riots flare, and every change ripples into the markets you trade on. You can even turn bloodshed into business: finance the participants in a conflict and supply them with weapons, then enjoy what that does to prices. One favorite trick among players is holding licenses in two countries at war and backing whichever one will cost a rival bank its property when the province changes hands.
Markets, production and dirty tricks
The economic side runs deep. An exchange trades dozens of resources with prices that move as the world changes, and you can organize production of everything from raw goods to weapons. On top of that sits a layer of outright scheming: corner a market on something everyone needs, bribe officials, lean on governments, and watch rivals scramble. Competitors play just as hard, and they can buy out your property or even whole regions if you get careless. The tech tree grows alongside your ambitions, from plain money-lending toward tools that let you shape elections and print your own money.
Can you play it solo?
Can you play it solo?
Yes, it is a singleplayer strategy. You compete against dozens of AI-run banks and countries on the world map, each chasing its own goals, so there is plenty of opposition without another human at the table.
How long does a playthrough take?
It is turn-based, so you move at your own pace, and the runs are built to be replayed: each playthrough unfolds differently depending on where you expand, who you lend to and which markets you squeeze. Expect sessions that keep pulling you one more turn forward.
What is the actual win condition?
Getting rich is only the middle of the road. The endgame is seizing control of money itself by becoming a Federal Reserve System, the institution that prints currency. Everything you build, from loans to weapons factories, serves that climb.
Is it hard to learn?
There is a lot to track: resource production, market prices, credit, technology and shifting relations between countries all at once. The interface takes some hours of play to get comfortable with, but the underlying systems reward patient, careful planners.
Can you really influence wars?
Yes. Wars, riots and other events shake the markets, and you can finance the participants and supply them with weapons. Backing the right side can hand you new markets, crush a rival's holdings, or both at once.
























