$19.99Everafter Falls Farm, fish and fight in the afterlife
You wake up in Everafter Falls and learn your old life was a simulation. So you do the sensible thing: farm, fish, forge and fight your way back into the cozy little town you forgot. A pet that tills soil and teleports, drones that do chores, pixies, dungeons and cards you literally eat. A funny, colorful farming adventure with split-screen co-op.
Is Everafter Falls worth it?
Everafter Falls is worth it if…
- you want a farming game without stamina bars, gift schedules or romance grinding
- you like your cozy games with a side of sword-swinging and dungeon runs
- you enjoy quirky, funny writing and a town of talking animals
- you want couch co-op on one split screen with a friend
- you would rather automate the chores than do them forever
Screenshots
A second life in a town of talking animals
The setup is a good joke: you once lived a quiet life in Everafter Falls, then you wake up and find out that life was a simulation. Your memory is gone, but your quaint animal neighbors, the little farm outside town and your very helpful pet are all still there. Rebuilding the simple life is the whole game, and the writing leans into it with dry, quirky humor. There is a mystery humming under the sweetness too, the kind that keeps you wondering what this place really is. The story keeps unfolding longer than you expect, and short cutscenes from the townsfolk's lives give the animal cast surprising depth.
A pet that actually pulls its weight
Your pet missed you while you were under, and it shows. It learns real jobs around the farm: tilling soil, watering crops, even teleporting you across the map when the walk home feels long. Yes, a teleporting cat. Later, automated drones join the workforce, expanding your inventory, tending the harvest and fighting alongside you in the dungeons. The result is a farm game where the chores gradually start doing themselves, and the upgrades feel like they matter. One player-favorite detail: the pet sleeps in your bed. Resourceful pixies round out the helpers, each system feeding the others so your little operation keeps getting smoother.
The farm, the fish, the forge
The daily loop is everything the mood promises: plant seeds, water, harvest, raise animals, sell your produce. Fishing goes beyond the usual pond-and-rod routine, and the forge upgrades your tools so visible improvements keep the momentum up. Days are unhurried, there is no stamina bar to manage, and you can even adjust how long an in-game day lasts. Shops stay open around the clock, a warp point saves you the walk home, and storage and crafting get friendlier as you go. Quests from the townsfolk often teach you something sideways, like discovering your fishing rod can reach things no path will.
Low pressure, high charm
Nothing here punishes you for a slow Tuesday. There are no ticking clocks, no stamina to ration, and combat mistakes cost little, so you set your own pace: garden in the morning, dungeon in the afternoon, or skip both and redecorate. The look carries the mood, with soft, rounded pixel art, a gentle colorful palette and a soundtrack that is genuinely good, seasonal shifts included. Friendship works without gift-giving schedules or romance grinding; you run quests for neighbors and pick up their stories along the way. It is a game that is happy to let you potter.
Split-screen for two
Grab a friend and run the farm together on one screen. One of you waters while the other swings a sword in the dungeons, or you simply split the chores and chat. Co-op turns the pet-and-drone automation into a proper little enterprise: two sets of hands on the harvest, two opinions on which dungeon floor to brave next. The game's silly streak lands even better with someone next to you, and since nothing is high-stakes, nobody has to be good at it. It is couch co-op in the classic sense, no lobbies or matchmaking, just a second controller and a shared farm.



















