Ever Below artwork$9.990%1 user reviews

Ever Below

Descend into an ever-changing tower in this turn-based party dungeon roguelite. Explore procedural floors, battle monsters, gather valuable loot, decide when to escape, and build lasting strength for the expeditions ahead.

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ENTER THE TOWER

On your eighteenth birthday, you leave the safety of your small coastal village behind and join the Adventurers' Guild.

At the edge of the village stands an enormous tower whose summit cannot be seen. Generations of adventurers have entered its depths in search of wealth, knowledge and answers.

Now it is your turn.

EVER BELOW is a turn-based party dungeon roguelite built around exploration, risk, extraction and long-term progression.

Every expedition sends you into newly generated floors filled with monsters, treasure, traps, strange encounters and increasingly dangerous choices.

The deeper you push, the more you can gain.

But if your party falls before making it back safely, much of what you found is lost.

EXPLORE AN EVER-CHANGING DUNGEON

Each floor of the tower is generated when you enter it.

Explore interconnected rooms and corridors, search for valuable treasure, discover special encounters and choose which enemies are worth confronting.

Enemies are visible inside the dungeon, allowing you to avoid some battles, approach threats carefully or deliberately hunt them down.

Every tenth floor is guarded by a powerful Guardian, marking the transition into a new stratum of the tower.

The initial Early Access version contains the first five strata of the tower, leading up to the Guardian of Floor 50.

FIGHT TURN-BASED BATTLES

Encounters take place in a dedicated turn-based battle system where party composition, equipment and tactical decisions matter.

You begin your journey alone, but over time you can recruit additional adventurers and build a party suited to the challenges ahead.

Learn when to spend your resources, when to conserve them and when continuing deeper is worth the risk.

KNOW WHEN TO LEAVE

An expedition is not only about how far you can go.

It is also about knowing when to return.

Gold, valuable relics and other rewards can be brought back to the village, but defeat may cost you much of the loot collected during the current expedition.

Push onward for greater rewards or extract while you still can.

BUILD A STRONGER FUTURE

Progress does not end when an expedition does.

Return to your village and Adventurers' Guild to make lasting progress:

• Increase your guild rank • Recruit new party members • Unlock new services and progression options • Discover, equip and secure rare Anchor Relics • Prepare equipment and resources for future expeditions • Complete quests and long-term objectives

Every successful journey expands your options for the next one.

DISCOVER WHAT THE TOWER REALLY IS

At first, the tower appears ancient, dangerous and mysterious.

The deeper you travel, the less its structure seems to obey ordinary rules.

Spaces cease to make sense. Familiar environments give way to impossible ones. The distinction between architecture, nature and something far stranger begins to break down.

Reaching greater depths means more than finding stronger enemies.

It means getting closer to the truth.

KEY FEATURES

• Turn-based party combat • Procedurally generated dungeon floors • Visible enemies and tactical exploration • Risk-and-reward extraction • Persistent village and guild progression • Recruitable adventurers and party building • Rare permanent Anchor Relics • Distinct dungeon strata with their own environments and enemies • Guardian battles every ten floors • Character progression through Ascension • Quests and long-term progression • A gradually unfolding mystery surrounding the tower • Full single-player experience • Designed with gamepad play in mind

ONE GAME. ONE PURCHASE.

No ads. No subscriptions. No battle pass. No premium currency. No in-game purchases.

Buy it once and play at your own pace.

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