$14.99Enarian: Orbital Command Run a fleet from a hidden outpost
Lead fighters and capital ships through corporate and pirate contracts, salvage wrecks, and build a fleet that plays out differently every run.
Is Enarian: Orbital Command worth it?
Enarian: Orbital Command is worth it if…
- you like commanding a whole fleet rather than a single ship
- you enjoy a game loop of mining, contracts and upgrades that never rushes you
- you want RPG progression, loot and recruitable pilots on top of your strategy
- you have fond memories of classic space strategy games and want that feel back
Screenshots
From derelict outpost to fleet command
You start with nothing but a long forgotten mining station tucked inside an asteroid field, and a freshly printed command diploma nobody takes seriously. So you take short term work. Corporations and even pirate factions hire a green commander when no better option is around, and the job board lists what is on offer: station defence, convoy escorts, strikes on enemy stations, espionage, cargo recovery.
Contracts unlock as your renown and level grow, so the early jobs are small and the later ones pay in more than credits. Between runs, your mining and salvage ships gather the resources that let you build new and more powerful ships, and assign a small fleet to guard the base against pirate incursions while you are out working.
Wings, pilots and the ships you salvage
You do not fly alone. Rescue additional pilots and put them in charge of up to four extra wings, each with their own equipment, upgrades and special abilities. Set individual orders for every wing, or pull everyone together into one fleet when the situation calls for it.
The ships themselves come from the war. Salvage parts from the wrecks of destroyed ships to upgrade your own vessel and those of your wing leaders, and equip looted systems to push your power further. Recovered hulls unlock more weapon and utility slots, stronger shields and armour. You can keep the spoils for yourself or share them with your companions and take on harder contracts for bigger rewards. Mix and match the fleet makeup however you like.
Can you pause and think during combat?
Can you pause and think during combat?
Yes. The game includes a tactical pause, and the pacing is built around it: enemies never blitz you all at once, so there is time to weigh your orders, check your wings and decide what to do next before committing. It is a real time strategy that lets you think at your own speed.
Is it good for short sessions?
It works both ways. The loop of taking a contract, mining, upgrading and building is easy to step into for half an hour, but it is the kind of game where one more contract turns into a much longer evening. Sessions are as short or as long as you want them to be.
Do your choices carry over between missions?
They do. Your fleet travels with you from contract to contract, and so do your pilots: each wing leader gains experience, carries equipment and keeps their upgrades as your notoriety grows. What you salvage and who you recruit today shapes what you can take on tomorrow.
Can you play it solo?
Yes, it is a singleplayer game. You command everything yourself, from the mining ships back at the outpost to the wings in combat, with rescued pilots running their own wings under your orders. No other players needed, and every playthrough plays out differently depending on the contracts you take and the fleet you build.


















