$29.99EMERGENCY 20 Every second counts
Dispatch firefighters, medics and police across chaotic emergencies, alone or with friends in co-op.
Is EMERGENCY 20 worth it?
EMERGENCY 20 is worth it if…
- you like coordinating several units at once and deciding what burns first
- you enjoy real-time tactics where the situation changes faster than your plan
- you want a co-op game where everyone has a job in the same crisis
- you have fond memories of the classic EMERGENCY missions and want them remastered
- you like games with short, repeatable missions that play out differently each time
Screenshots
Real-time command under pressure
You are the incident commander. Four branches answer to you: fire department, medical services, police and technical units, each with its own vehicles and crews. The calls come in fast, and the game asks one question over and over: which task first, and which unit goes? Send the engine to the fireworks factory before it spreads, or cordon the street first while people are still trapped? Plans rarely survive contact with the mission, because the unexpected has a habit of arriving mid-operation. That is where the tension lives: pressure builds, decisions stack up, and one good call can turn a catastrophe into a contained scene. Three difficulty settings let you tune how hard it pushes you.
Twenty years of classic missions, rebuilt
The anniversary set takes 10 of the best missions from two decades of EMERGENCY and rebuilds them with modern graphics and gameplay. An illegal street race gone wrong, a meteorite in the inner city, a nuclear meltdown: scenarios the series is known for, playable again with today's technology. For veterans, there is more than the missions themselves. Commentary videos walk through the original versions with series creator Ralph Stock and community member Godra, showing how the designs came to be. If you never played the older games, this is the ideal starting point: the classics are here, and everything runs on one modern engine.
Disasters are better with friends
Multiplayer puts you and up to three others in the same crisis, in co-op and competitive maps. The game splits naturally the way a real response would: one of you takes the fire, another the wounded, a third holds the perimeter. Talk it through or the map turns into chaos, which is half the fun and occasionally all of it. Sessions are easy to join: get in a lobby, divide the map, jump into the round. It works just as well as a shared evening with friends as a way to meet other rescue commanders online.
What should you know before playing?
How much micromanagement is involved?
Quite a lot. Units handle some steps automatically, but you direct them task by task, and a busy scene means a long list of individual orders. If you enjoy being hands-on with every crew, that is the appeal; if you would rather give broad orders and watch, it can feel fiddly.
Does the game support mods?
It does. The launcher includes a mod manager, and the game is built to be moddable, with community projects adding new maps and gameplay changes. The mod scene here is smaller than that of older games in the series, so the base game and official content carry most of the playtime.






















