锻灵ElementForger artwork$3.99100%1 user reviews

锻灵ElementForger

“Element forger” is a RogueLite mowing game with unique experience.The author is ingenious in this game in the integration of economic system and selection strategy.Players need to master the rhythm of the game to enjoy a good mowing experience.Look forward to your wonderful performance!

Screenshots

From the Steam store

About this game :

“Element forger” is a mowing game with a 2D depression Angle . Players enter the continent as a blacksmith , strategically choosing your arms , constantly upgrading to forge superior equipment , and taking down raging monsters .

Experience :

In “Element forger” , players has excellent freedom . You can save money or boost your power immediately after you kill a monster , which affects your combat rhythm . You can choose weapons and ornaments according to the monster’s evolution , and activate unique and powerful fusion effects . Each weapon has its own unique form of combat , arm yourself to survive !

Challenge :

In “Element forger” , monsters have superior strength . They will continue to develop base attributes , which will make them stronger and stronger over time ; Random elemental stats that will be effective against weapon damage . Making unique and powerful mutations can pose serious challenges . Throw away the traditional concept of moving , where monsters can become difficult to handle if you’re not careful . Focus !

Development plan :

Nothing is gained : Balance the values and mechanics of all existing weapons and ornaments . Balance adjustments to all existing monster evolutions and events . Choose any plans from futher developments . Make other adjustments based on players’ feedback.

[ Extend early access indefinitely until further development is possible ]

Got something : Balance the values and mechanics of all existing weapons and ornaments . Balance adjustments to all existing monster evolutions and events . Make other adjustments based on players’ feedback .

Increase the variety of maps . Add new map events such as Lair, Poison, Frost, etc . Increase the number of mutants in monsters . Increase the number of branch evolutions of weapons . Random adaptation of new variants and new weapons for the fusion effect . Add new items .

Increase the number and variety of tasks . Increase the number and variety of miles . Initially set up the concept of "Ling Chau" backstory . Add Achevement System . Expand the content of intelligence .

Change the image of the main character . Modify the image of Moon Tide type weapons . Fine-tune the monsters' appearance . Tweak all higher - level weapon looks . Modify attack effects for all weapons . Improve feedback on hit sounds .

[ The early access period lasts about five months ]

Earn enough : Balance the values and mechanics of all existing weapons and ornaments . Balance adjustments to all existing monster evolutions and events . Make other adjustments based on players’ feedback .

Tweak the map mechanics to make the experience of different maps wider and richer . Add new map events such as Lair, Poison, Frost, etc . Increase the number of mutants in monsters . Increase the number of branch evolutions of weapons . Add new elements Thunder and spells . Add two new weapons and their advanced branches . Add new mechanics such as critical strike . Random adaptation of new variants and new weapons for the fusion effect . Add new character skills or character selection system . Add new items . More and more new game content .

New schema and unlock system added . Increase the number and variety of tasks . Increase the number and variety of miles . Refine the concept of "Spirit Island" backstory . Expand the content of intelligence . Add Achievement System . More and more new systems .

Change the image of the main character . Change the look of all weapons so that each step is cosmetically different . Modify the appearance of monsters . Increase elemental effects for weapons . Modify attack effects for all weapons . Improve feedback on hit sounds . Modify the game UI . Completely reset the overall picture effect .

[ The early access period lasts about 10 months ]

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